monday

Tomorrow is Monday…

Normally I don’t like Sundays much.  I wind up in a state of near-mourning because the weekend will soon be over, and I’ll be back at work once again.  And that’s never a good thing.  But it isn’t nearly so bad this week…

The four-day weekend was certainly long enough for me to unwind.  I had a great Thanksgiving, and a couple very restful days afterwards.

I feel very ready to take on whatever this week has in store for me.  Which is probably a good thing…  I’m supposed to spend Monday and Tuesday getting our new Exchange server up and running.  Yay!

bailout?

So, the big U.S. auto makers are having financial problems now.  They’re running out of cash and are in danger of declaring bankruptcy.  And they want in on the big financial bailout.

I understand that these companies employ literally millions of people.  I understand that they’re very important to the health of our economy as a whole.

But I’m really not certain that handing them a pile of cash is going to fix anything.

These companies build a product and sell it for money.  Right now they aren’t getting enough money from those products that they build.  They don’t have enough money coming in to pay all their wages, to buy all the materials they need, to build their products.

And if you hand them a pile of cash that will allow them to continue doing business for a few more months.  They’ll be able to pay their employess.  They’ll be able to buy their materials.  They’ll be able to build their products.

But unless something changes, those products still won’t sell for enough money.

It seems like there’s something flawed with how these auto manufacturers are doing business.  I don’t know what that flaw is…  Maybe folks don’t want to buy the cars they’re making.  Maybe their distribution methods are horribly inefficient.  Maybe they’re paying wages that are too high.  Maybe their benefits are expensive.  Maybe their executives are getting paid too much.  I don’t know what the problem is.

But unless that core problem is fixed, all the cash in the world is just going to delay the inevitable.  Unless they figure out how to make enough money from the products they sell, they aren’t going to be able to stay in business for long.

piracy?

Lots of talk about Gears of War 2 recently…  Dunno what all the talk is about, really, since I never played the first one.  It’s made by Epic though, which turned out Unreal, which was a great game.  So maybe I should care.  But the point is rather moot, considering that there will be no Gears of War 2 for PC.

Here’s the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.

It is certainly true that it takes a certain degree of savvy to upgrade your own video card…

But it is very possible for someone to just buy an off-the-shelf gaming PC from Dell or Alienware and play games on it.  Or they could pay someone else to do the upgrades for them.  Suggesting that anyone who is going to play a game on a PC must automatically be savvy is kind of like suggesting that anyone who buys an HD TV is a budding cinematographer.

Besides which, you don’t need to have any kind of savvy or inclination to play games to know about BitTorrent.  That’s currently the most popular way to distribute all sorts of stuff…  Tons of people get their pirated music and movies through BitTorrent, without having any interest in gaming or any kind of technical savvy.

And let’s not forget the fact that piracy is alive and well on the Xbox 360.  A quick search on The Pirate Bay turns up plenty of 360 games available for download.

thoughts on Dead Space

I’ve spent something like seven hours playing Dead Space now…  I guess I’m about halfway through the game.  And so far I’m very impressed with it.  Lot of fun stuff, interesting mechanics, great visuals…  But that isn’t to say that everything is perfect.

I’m on my way back to the bridge, this will be my second time there.  I made two trips to medical as well.  And A couple trips to the landing bay.  I’ve seen some reviews that complained about the backtracking…  Said it felt gratuitous and un-necessary…  Like it was just tacked on to make the game longer.

I guess I can understand where they’re coming from.  Especially since the whole reason I went to medical the second time around was to brew up a poison that didn’t even work.  But I’m really not minding the backtracking.  Medical had changed enough on my second trip through that it may as well have been a new section.  And I’m honestly kind of wishing I had the ability to backtrack more.

I’m not saying I want to be sent to every area at least twice…but it would be nice if I had more freedom of movement.  On my second run through medical I left a bunch of monsters alive and a lot of loot on the ground.  After the showdown in cryogenics I was given a different exit that took me right to the tram and shuttled me directly to hydroponics.  I was not able to go back for the monsters and loot I left behind.

I guess what I’d like to see is more Metroid-like gameplay.  I’d like to be able to go back to the docking bay, for example, and grab some goodies that were unreachable without the kinesis module earlier in the game.

I’m really enjoying the weapons and damage mechanics.  They’re very refreshing.  Combat in Dead Space is almost a parody of traditional location-based damage.

Back in the day, enemies were just sprites, or maybe a pile of polygons if you were lucky.  It didn’t really matter if you shot them in the foot or the head, they took the same kind of damage.  The advent of location-based damage was huge.  Now you could kill someone wil a single shot to the head, instead of multiple body shots.

It adds a kind of realism to the game…  Having enemies that take damage more like they would in the real world…  And it quickly became the standard in shooters.  You quickly learned to aim for the head, or the body at the very least, and pretty much ignored the appendages.  Everyone pretty much ignored the appendages - even developers.  Very few games allowed you to intentionally target someone’s legs to slow them down, or someone’s arms to disarm them.  And gamers have learned to aim for the head or torso instinctively.

And Dead Space just doesn’t work that way.  The monsters can take dozens of hits to their body before they go down, but one or two well-placed shots to the limbs will take them out very quickly.  Headshots are almost universally useless in Dead Space.  You have to actually aim for the extremities.

And this influences your choice of weapons as well.  Something like the pulse rifle would be perfect for a game of Half-Life 2 - it’s fast, accurate, holds a lot of ammo, does decent damage - what’s not to like?  The problem is that it does damage in a fairly small area, which means it can be hard to cut off someone’s legs with it.

What becomes a very useful weapon is something like the plasma cutter.  It’s got a relatively low rate of fire, and doesn’t hold much ammo, but it creates a plane of damage - which can very easily sever a limb.

The amount of damage that you can do, as a raw number, just isn’t that important in Dead Space.  It matters more what shape that damage takes.

Dead Space also does a terrific job of balancing suspense, horror, and combat.  There’s a constant sense of dread.  You’re aboard a ship that is doomed.  Its crew is dead, its systems are failing, and it’s over-run with monsters.  You will genuinely be lucky to get out alive.

But you get to ease some of that tension by blasting the enemy.  And unlike a traditional survival horror game, you actually have a pretty good chance of surviving a random monster attack.  You don’t have to spend the entire time running for your life.  You don’t have to avoid all confrontation.

Unfortunately, the controls are a bit clumsy and limited on the PC.  I know this game was developed with consoles in mind…  I suppose I should be happy that it’s available on the PC at all…  But I really expect developers to do a better job with their ports than this.

There’s no excuse for a sloppy mouse-driven interface.  Too many games have come before that managed to get it right.  There’s no reason why I should have to use my arrow keys to navigate my inventory instead of my mouse.  There’s no reason why I shouldn’t be able to bind my additional mouse buttons to actions as well…  I should be able to put kinesis on mouse4, and stasis on mouse5.  I should be able to use my scroll-wheel to switch between weapons, instead of forcing me to use the number keys.

controlling

I’ve been perusing an assortment of Dead Space related forums today, trying to glean every bit of information I can.

Looks like it has some control issues on the PC.  Folks are saying that the keyboard & mouse are sluggish and not as responsive as they’d like.  The recomendation seems to be that you buy an Xbox 360 controller to use with Dead Space.  I guess 360 controllers work on the PC as well…  Probably a USB connection…

And I have been wanting a decent controller for my PC for a while now.  Playing games in Nestopia and SNES9x don’t work so well with just a keyboard.  It’s never quite as responsive or intuitive as the controller they were originally intended for…

But I certainly don’t want to be forced to buy a $40 controller for a PC game just because the developers couldn’t be bothered to get the controls working right.  If I wanted to play all my games with a controller I’d be using a console, not a PC.

There are other reports that the sluggish controls are intentional, and possibly even desireable.  The claim is that the lack of lightning-quick responses and pinpoint accuracy is a side-affect of the fact that your character is a mechanic, and not a soldier.  The claim is that this was done to make the combat more difficult, the encounters more deadly, and the game more frightening.

Of course…  Regardless of the reason behind the sluggish controls, they can easily be fixed with a patch should the developers decide it is necessary.  And judging from the number of complaints about the controls the developers may very well decide that fairly soon.  But I’d hate to have to wait for a patch simply to play the game…  Almost as much as I’d hate to have to shell out another $40 for a controller simply to play the game…

Yet another reason why I really wish there was a demo available.