
reality?
There’s been a lot of talk lately about Blizzard’s Real ID initiative.
Basically, you’re going to have to register your real name when you create a Battle.net account. And that real name is what people will see when you’re posting on forums and whatnot.
Blizzard claims this is good thing. It’ll make it easier for you to locate friends and family that you want to play with. And the lack of anonymity will discourage forum trolls.
Frankly, I think it’s a lousy idea.
One of the first things any netizen is told is not to give out personal information. It’s a good way to open yourself up to phishing attacks, or stalking, or harassment, or just more spam. You aren’t supposed to give out any personal information unless you have to. And now everyone is going to have their real name plastered all over the Blizzard forums.
I’m also not sure I want my real name attached to every comment I make about a video game. I’m not a professional game reviewer. When somebody googles my name, I don’t really want the first hit to be a whine about the upcoming warlock changes. I’d rather they be steered towards the stuff that I’ve intentionally posted under my real name over the years – stuff that’s largely relevant to who I am and how I live my life, and not just relevant to a specific character in a specific game.
I may be a little behind the times in this… But I’m generally playing a game to escape from reality. I want, to a certain degree, to stop being me. I want to put away the stresses of my job, my house, my family, whatever… I want to pretend to be a dwarf carving out a mountain fortress, or an elite space pirate, or a mighty human warrior. I want to, at least for a while, exist in a fantasy land.
I usually try to come up with some sort of backstory rationale for my characters. I usually have some idea of what their personality would be like. I frequently adopt certain mannerisms and quirks when playing various characters. It’s all part of the escapism provided by a game.
When I’m playing Half-Life, I’m Gordon Freeman – research scientist turned pan-dimensional freedom fighter.
When I’m playing World of Warcraft, I’m Olvyl – warlock of the alliance and fearsome foe of all things daemonic.
I don’t really want to have to be myself in every single game I play.
One of the big reasons that I don’t enjoy voice communication in games is that it really shatters the fourth wall for me.
I’m not really talking about guys who play female characters… And you assume they’re female, until you hear them talking, and they turn out to be male. Honestly, in most games, I don’t really associate a gender with anyone. Your avatar is generally just something cool to look at. It’s a virtual world… Until game mechanics allow us to procreate, we’re all essentially genderless.
I’m talking about playing with a mighty dwarven paladin who fearlessly leads us into battle. Directing us safely though the terrors of various raid dungeons. Keeping calm through the worst of it. Giving sage advice in moments of doubt. A grizzled veteran of many wars.
…and then he gets on Vent, and all I can hear is some squeeky kid with his mom yelling for him to take out the trash in the background.
Obviously the kid still knows what he’s doing. He still managed to lead a lot of successful raids. But the illusion that we’re being led by a grizzled dwarven paladin in an epic battle against the forces of darkness is just plain gone. We’re back to sitting in our basements playing video games.
I guess I’m probably in the minority here… Facebook is insanely popular, and that’s got all sorts of personal information all over it. And voice coms are pretty much standard these days. But it still feels like a step in the wrong direction.
