
The Witcher 2
I’ve finished The Witcher 2: Assassins of Kings – my final thoughts? What a disappointment.
I really expected to like the game. The first one was one of the best games I’ve ever played, bar none. And the book I’ve read is similarly awesome. So I really expected a decent sequel. And it wasn’t decent. It wasn’t even mediocre. It was downright awful.
The graphics have obviously improved over the years. It’d be amazing if they hadn’t. The game looks nice. And some real time and effort was put into modeling some of the characters… Geralt looks exceptionally grizzled. The various kings look very impressive with their half-decorative/half-functional armor. Saskia looks attractive, but like you really wouldn’t want to get on her bad side. Iorveth looks like he’s seen a lot of combat. And the folks you get to have sex with are very well modeled.
But some of the graphical improvements seem downright superfluous. Like having the ability to change Geralt’s hair style… It isn’t really a bad option to have, but it doesn’t make a whole lot of sense in the context of these games. It isn’t like you get to dress up for parties, or change other aspects of your appearance, or get tattoos – this isn’t Fable. But you can change your hair.
The controls, with a keyboard and mouse, are downright awful. Other folks were playing it with a gamepad, and maybe had a better time. But I was using a keyboard and mouse, and it was awful.
The big problem was simply responsiveness. I’d click the mouse button three times, expecting three sword swings, and I’d only get two. I’d hit a movement key to get out of the way, and just stand there. I’d try to take a step forward to loot an item or disarm a trap, and take three steps instead – possibly setting the trap off instead of disarming it.
It was all surmountable… I set the difficulty to ‘easy’, and was able to live through combat. And I was able to converse with people, loot items, move through the world… But it all felt a little finicky. A little flaky. And I was constantly doing things I didn’t intend to. The end result was pretty frustrating.
The inventory screen was a mess. Truly a mess. I basically just had a scrolling list of items you were carrying around. I could filter that list by hitting different buttons… But the end result was still just a long, scrolling list. Generally speaking, the newest items showed up on top… But there didn’t appear to be any way to sort the list by name, or weight, or value. Which made actually managing the inventory somewhat difficult. Especially after I’d been out adventuring for a while and had tons of different monster parts in my inventory. Sorting through what was important to keep, and what could be dumped/sold, was not fun.
Potions were pretty much useless. In the original game they’d last several in-game hours, which made it possible to prepare yourself ahead of time. If you were going out at night to hunt monsters you could take a couple potions, and they’d last all night. If you thought you’d be facing specific monsters you could choose certain potions ahead of time. It added a tactical/planning element to the game. If you knew what you were going up against, you could really prepare well and have an easy time. If you didn’t – if you were caught off-guard – you had a hell of a fight ahead of you.
But potions in TW2 only last a few minutes. Which means there’s no real preparation. Sure, if you know you’re about to walk into a boss fight or something you can chug a potion… But it’ll wear off shortly after that one battle. So you can’t prepare for a whole evening of killing. Which means you’re constantly getting caught off-guard, and having to do without the help of your potions. Which means, in the long-run, that the difference between a fight with potions and a fight without potions is pretty negligible. They can’t very well make you rely on potions like they did in the first game.
Worse are the sections where you really do need to rely on potions. There’s a section of chapter 2 where I was walking through a very dark cave, and had to rely on cat potions to see in the dark. But they kept wearing off. And I had to keep drinking more. Very annoying.
The day/night cycle seemed almost meaningless in TW2 as well. In TW1, monsters generally came out at night. If you had a quest to kill a pile of drowners, you’d have to wait until nightfall to do it. And if you weren’t actually looking for trouble, it was a good idea to stay inside at night. Various quests only showed up at night – you’d run into some woman going home after work and be asked to escort her, for example.
Now, in TW2 there are a couple quests that ask you to meet someone at a certain time of day… But, for the most part, the time of day just doesn’t matter. Monsters are around pretty much all the time. I could go out and kill nekkers, endregas, harpies, and whatever else just as easily at noon, as at midnight. Which, again, eliminated some of the planning and waiting that happened in TW1.
There was really no explanation of anything in TW2. There wasn’t really any tutorial. Most things were left completely unexplained. I started picking up mutagens during the prologue – they have a chance of dropping off pretty much any monster you kill. But you can’t actually use a mutagen until you train a talent that can be mutated. And that won’t happen until you’re somewhere around level 10 (depending on how you spend your points). But the game never actually explains any of that. Nor does it explain that mutations are permanent and can’t be changed or un-done, so you really don’t want to use any of those lesser mutagens you find – rendering them simple vendor trash. Nor does it explain that there’s a talent that makes mutagens more potent, but isn’t retro-active, so you really don’t want to use any mutagens until you’ve trained that talent. Absolutely none of that is explained.
Nor does the game explain how to chain attacks together… Or what any of the signs do… Or where the various ‘critical effects’ like stun and bleed and incinerate come from… Or whether it is safe to sell recipes and diagrams and formulas after you’ve read them… Or what and armor enhancement is… I could keep going, but you get the idea. Basically nothing is actually explained at any point.
Books seem kind of meaningless in TW2. In TW1 you needed to know about the herbs and monsters before you could successfully loot alchemical ingredients from them. This meant that you’d periodically have to go find books on the local flora and fauna. In TW2 you can just go out and loot stuff. You don’t ever actually need to go find a book to lean about anything. There may very well be some bonus for reading a book… Maybe you do some extra damage or something… But it isn’t enough to actually make it important to go find the book.
But, ultimately, the single most damning thing was the storyline.
We start out with Geralt in Temeria, helping King Foltest wage a war. Foltest gets killed, Geralt is implicated, and sets out to clear his name. That basic goal doesn’t even survive through the end of chapter 1.
By the time chapter 1 ends you’ve got Roche and Iorveth asking you to pick sides in the whole Legitimate Government versus The Rebels struggle. You’ve also got Triss being kidnapped. You’ve got corruption and racism aplenty in Flotsam, and racial riots. You’ve got a war starting in the Pontar Valley, with another king looking to make a grab for land. And you’ve got a sorceress or two acting very suspiciously. You’ve got Geralt attempting to recover his memory, and trying to find out what happened to Yennefer.
Sure, you’re still technically following Letho’s trail… Still technically trying to find the kingslayer… But the whole “gotta clear my name” thing has kind of stopped being important.
I sided with the Scoia’tael which meant that chapter 2 was spent trying to heal Saskia, protect the city of Vargen, and figure out what happened to Triss. There was very little mention of Letho, and basically no talk at all about clearing Geralt’s name.
By the time chapter 3 rolls around, Letho isn’t even important anymore. We were trying to stop some nefarious plot involving sorceresses and dragons. And I was trying to find Triss. And various kings were trying to stab each-other in the back and take over various chunks of land. Nobody seemed to care about Foltest’s death anymore. Nobody seemed terribly concerned about who the kingslayer was anymore.
And then, at the very end of the game, we find out that The Emperor is actually the big badguy… Just before everybody of consequence either runs away or is suddenly absolved of any wrongdoing. And then the credits roll.
By the end of the game I really didn’t understand what I was trying to accomplish. I didn’t know who I was fighting for, or against. I didn’t particularly care about any of the characters. I was just kind of trudging along, following the carrot on the end of the stick, hoping that things would suddenly gel and start making sense. But they didn’t.
There was absolutely no sense of resolution. No feeling of accomplishment. It felt like I spent the entire game getting yanked around and lied-to. And, ultimately, didn’t actually have any impact on any of it. Felt like I’d really wasted my time.