My first experience with SPORE was quite a bit less than satisfactory. I suspect that a good portion of this was due to how I was playing it… I was very carefully trying to walk down the middle of the road. I didn’t want any restrictions placed on my game. I wanted to see both sides of every option.
So, during the cell stage, I made sure to eat one plant for every animal - assuring access to omnivorous mouths. During the creature stage I made sure to socialize with one creature for every creature I killed. In the tribal stage I again made sure to socialize with one tribe for each tribe I killed. Back and forth, back and forth. Carefully calculated. Always keeping count.
Aside from being distracted from the gameplay with my constant balancing… My creature also turned out pretty unimpressive. I was looking more at the stats than the over-all aesthetic, and I was not terribly happy with the results. I put on parts just because they had the skills I needed, not because they fit with the character of the creature. And that trend continued throughout SPORE - focusing more on the stats than the experience.
So I figured I ought to give it another try, with an approach I was more likely to enjoy - evil villain.
In the cell stage I ate everything that moved. I could not possibly have become any more carnivorous. In the creature stage I continued eating everything…completely ignored social interaction and went for all-out hostility…but also tried for an interesting creature at the same time. I designed some kind of strange dinosaur/bird hybrid that I was quite happy with.
The tribal stage was much easier with my more agressive playstyle. I didn’t have to worry about raiders coming to steal my food… Didn’t have to make friends with anyone… I just killed everything and everyone. And I noticed that your creature’s abilities do affect the gameplay in the tribal stage. You certainly have to gather the appropriate food… And I was disappointed to find that you cannot eat the other tribes… But my creatures were also hopping/gliding and using their spit attack, which I did not expect.
The civilization stage went very quickly. Previously I had been trying to establish trade routes and improve relations… This time I just killed everyone else. At this stage of the game your creature is largely irrelevant. Their various abilities no longer matter. You don’t even have to gather the right kind of food. The only influence that your history has is that you get different special abilities. As a hostile carnivore, my special abilities involved blowing stuff up. But I never really used them… I was able to build a very effective military with very little effort and simply destroyed everyone else.
And then I was at the space stage again. And again, while it is fun, I’m a little disappointed that it has so little to do with the creature I spent so much time building.
You don’t have to gather food anymore, so it really doesn’t matter if you’re a carnivore or herbivore or whatever. You’re flying around in a spaceship, so it doesn’t matter if your creature has wings or fangs or dances well or anything. It doesn’t even seem to matter much that I exterminated everyone I met during the tribal and civilization stages - the new planets I find are perfectly willing to chat and trade with me.
The only thing that your history changes, at this stage of the game, is what kind of secret uberweapon you eventually have access to. That’s it. And it seems to be dependant solely on what you eat. An aggressive, murdering race of carnivores like mine gets the exact same secret weapon as a peaceful, social race of carnivores. It doesn’t matter whether you killed everyone or made trade agreements with them, it matters whether you ate plants or animals - which seems a little odd to me.
And at this stage of the game you have absolutely nothing to do with growing or evolving a creature. You fly around in a spaceship and you can trade with other planets, set up colonies, blast other spaceships, collect samples… But the creature itself is completely irrelevant. You don’t even see the actual creatures unless you buzz a colony or open up the communication screen. The rest of the time you’re looking at planets, stars, and spaceships.
I certainly had more fun this time around. The journey to the space stage was a lot more enjoyable, and I’m much happier with the overall aesthetic I came up with. And it is neat to look back at my race’s history and see how I’ve clawed my way up to where I am. But, really, that whole journey just doesn’t mean anything anymore. Once you get to the space stage it’s just a 4X-style game with relatively shallow mechanics. And that is, honestly, pretty disappointing.
It doesn’t matter that I built my cell for pure agression. It doesn’t matter that I ignored defensive armor in favor of a bigger mouth and faster movement.
It doesn’t matter that my creature agressively attacked anything that moved. It doesn’t matter that it could fly, or hide, or run fast.
It doesn’t matter that my tribe never used a single musical instrument, never even attempted to make peace with anyone.
It doesn’t matter that my civilization obliterated everyone else, even when more peaceful options were available.
None of that matters at the space stage of the game. The only thing that matters is the fact that my species eats meat. And all that other stuff along the way, while fun, is completely meaningless.
Of course, the whole point in playing a game is to have fun, so it doesn’t really matter if there’s meaning to any of it or not… But why bother designing a creature with wings if, ultimately, they’ll do you no good? Why bother making friends with a tribe instead of killiing them if, ultimately, there’s no difference?
I would really have liked to see your actions and choices along the way influence the space stage more. Maybe if you’d built a creature with lots of health you might have access to better armor or shields. Maybe if your creature had wings you’d have access to more wing-looking parts when building your ship. Maybe if you were agressive throughout your evolution the new races you run in to might be more hesitant about communicating with you.
And, frankly, if I wanted to play a 4X-ish game I’ve got plenty of better options. I could install Master of Orion II again… Or play Sins of a Solar Empire, or Galactic Civilizations, or one of the several Civilization games - all of which deliver a far more fulfilling 4X experience. The whole point in SPORE was to be able to grow your own species, to create your own world. Or, at least that’s what I thought the whole point was. But when everything is said and done the species that you grow and the world that you create just don’t matter, and you’re looking at a very basic 4X game.