ME3/Origin

So…  Mass Effect 3 launches today.  Folks are all a-flutter.  And, normally, I would be too.  I’ve thoroughly enjoyed the rest of the series, and was eagerly waiting for the newest game…  But, unfortunately, EA’s requiring Origin for ME3.  Which means, ultimately, that I will not pay for this game.

I’m not naive enough to believe that my little one-man boycott will have any effect…

Nor do I honestly expect all the rabid hordes of ME fans out there to refrain from purchasing the latest title…

So, ultimately, EA will continue to shovel Origin into everything it can.

But at least my conscience will be clean.

pew, pew

I have to say…  BioWare has really shot themselves in the foot with Mass Effect 3.

They’ve been steadily earning a reputation for putting out high-quality games…  After ME1 and ME2, they could almost do no wrong.  And when folks started complaining about EA and Origin, everyone leapt to the defense of BioWare and urged folks to wait and see…  Because, surely, ME3 wouldn’t be tainted by that product.

Unfortunately, we were wrong, and ME3 will require Origin.

Now, though, there’s a new announcement to enrage fans of the Mass Effect series…  Launch-day DLC.

From Ashes will be available on launch day for $10 (at least they’re giving it away free to folks who buy the Collector’s Edition).  And that’s bad enough.  I really feel that if it’s available on launch day, it ought to be included in the game…

But From Ashes isn’t some superfluous cosmetic thing like the infamous horse armor DLC was…  From Ashes adds a new party member to the mix.  A live Prothean, complete with dialogue and influence on the storyline and his own missions and whatever else.

A live Prothean is, if you’ll pardon the pun, a game changer.

The Protheans were the last species to be assaulted by the Reapers…  They entire civilization was supposed to be wiped-out thousands of years ago…  The impact a live Prothean could have on the storyline is simply astounding.

And it’s only available if you pay an extra $10.

This simply re-affirms my decision not to buy Mass Effect 3.

ineffective

The release date for Mass Effect 3 is rapidly approaching…  Which means press and whatnot has been ramping up…  And I’ve been watching some videos and doing a little reading…

And I have to say that I’m pretty disappointed.  It looks like ME3 is going to require Origin – which means I will not be purchasing it.

Customers purchasing PC editions of the game (retail or digital) will be required to install Electronic Arts’ content delivery and digital rights management system, Origin. The Origin client (and an Origin account) is required to install, activate and run Mass Effect 3 on a PC for single and multi-player portions of the game.[111]

 

DLC

Got an email from EA/BioWare today advertising the Arrival DLC for Mass Effect 2.

The email didn’t mention anything about a price, just suggested that I should download the final DLC for ME2.  And it looked pretty cool.  So I clicked over to the website…  560 BioWare points…  I’m not sure how much that is in real money, but it isn’t free.  And that annoys me.

Maybe I’ve grown too used to all the free updates that Blizzard has put out for WoW.  Or all the free updates, mods, plugins, and add-ons for Minecraft.  Or the thriving mod community in STALKER.  Maybe I’m thinking back to all the fantastic, free, community-made content for NeverWinter Nights.  Maybe I’m just some free-software loving OSS hippie.

But I guess I kind of expected it to be free.

Of course developers need to pay their bills.  And it costs money to develop this stuff.  But it seems like releasing this last piece of DLC for free would be a terrific opportunity to get people excited about Mass Effect 3, sell some of the other DLC for ME2, and maybe sell a few more copies of the first two games.

Get people to dust off/re-install ME2…  Start playing around again…  See some of the other DLC that’s out there and buy it…  See how it ties in to the storyline of ME3 and go pre-order that…  Start generating some fresh buzz, so people who haven’t played any of the ME games get curious…

But I guess that’s not how the game industry does things these days.

mini

Honestly, I’ve never really been a big fan of mini-games.  If I’m playing some RPG I want to run around killing monsters, gathering loot, and gaining levels.  I don’t want to play whack-a-mole every time I pick a lock or something.  But, unfortunately, mini-games appear to be firmly entrenched these days.  It’s hard to find an RPG that doesn’t have some kind of mini-game in it…  Oblivion had the lock-picking, Fallout 3 had hacking…  And Mass Effect 2 has a couple of them.

I’m glad they got rid of that concentric rings mini-game from Mass Effect 1.  It was just plain stupid.  Especially when I had to play through it just to survey a chunk of rock.  Why was a mini-game necessary to plant a beacon on a pile of stone?

The new mini-games are much better.

There’s one for bypassing stuff, which has you basically playing a memory game.  There are a number of nodes scattered across a circuit board.  You have to find the matching pairs and connect them.  You’re timed.  It’s actually pretty fun.  And the fact that it’s a mini-game, instead of purely stat-based, means that you can bypass pretty much anything that’s available if you want to.  You don’t have to actually put any points into any specific skills, or haul a technician along with you just to open doors.

There’s another one for hacking stuff, which slowly scrolls code samples up the screen and you have to find the samples indicated.  It’s slightly more complicated than that because there are some samples that remove good code.  And you only have a limited amount of time to compare things before they scroll off the screen.  But, again, it’s a mini-game instead of stat-based.  So you can hack anything if you want to.  You don’t have to bring somebody along just for hacking stuff.

My major complaint is that the new mini-games are largely irrelevant.

Normally, when something like hacking or lock-picking is stat-based, they need to give you a reason to raise that stat.  Locked doors will reveal whole new paths that avoid traps or expose new plot elements or something.  Locked chests will contain powerful equipment or fabulous wealth.  The skill has to be essential enough that you don’t feel like you’re wasting points by putting them in it.

And that was more or less true in Mass Effect 1.

In Mass Effect 2, however, the ability to hack or bypass something is basically free.  So it doesn’t have to be worth much of anything.

There are a few places where you need to bypass a door for purely plot-related reasons.  You’ll have a fairly linear level…  You need to get from point A to point B in order to complete the mission…  And there’s a locked door in the way.  So you bypass it.  Nothing special.  Nothing secret.  You just have to click your way through the mini-game in order to proceed.

Besides that, however, the mini-game generally just gets you money.  Virtually every terminal or PDA I hacked deposited a few thousand credits in my account.  Virtually every locked door I bypassed contained a stash of money on the other side.

Yes, there were some exceptions…  Some research documents for an upgrade here, some extra ammo there…  But, generally speaking, the only point in hacking or bypassing something was to make money.  And after a while that didn’t seem like a terribly good reason to actually spend any time hacking or bypassing stuff.  I kept doing it, because I kept thinking there might be something good on the other side…  But I was always disappointed when it was just more credits.

I sincerely hope that they do something more worthwhile with the hacking and bypassing mechanics in Mass Effect 3.

massive sequel

Very dramatic opening to Mass Effect 2…  Get to see the Normandy blown to bits, get to briefly play as Shepard while you rescue Joker…  Then you see Shepard die heroically.  I hadn’t read too much about ME2, so this came as a bit of a surprise.  Especially since I’d gone to the trouble of importing my saved game from ME1.

But that little dilemma was resolved nicely when Cerberus brought Shepard back from the dead.  And the station under siege made a nice intro/tutorial to ME2.

I can’t say that I was too happy with some of the changes to the core game systems.  The shooter mechanics seem to work much better.  It’s easier getting in and out of cover.  It’s easier to actually shoot people.  The game plays more like a decent shooter, than some kind of half-assed monstrosity.

But the RPG elements have suffered some for it.  You don’t have individual weapon skills anymore.  You don’t put points into shotguns or pistols.  Damage bonuses are kind of generically rolled into your class skills.  And there are fewer skills in general.  I’m playing a Vanguard…  And in ME1 I had some skills like Barrier that are now gone.  Instead I’ve just got a few skills.  Which leaves me less room to really customize my character.

The whole paragon/renegade/charm/intimidate thing is handled differently.  You don’t have charm and intimidate skills to level up.  Instead, your actions give you paragon or renegade points…  And those points unlock dialogue options that used to be unlocked by the charm and intimidate skills.

Equipment is a bit odd, too.  You don’t have weapon mods anymore…  There’s bonuses that you can research, and some characters have the ability to modify their weapons as a skill…  But there are no mods to purchase and equip.  There’s no real weapons or armor to purchase and equip either.  You can buy bits and pieces…  But everything is basically available to everyone.  I don’t have to track down a heavy pistol for everyone in my team.  Just finding one is enough to equip everyone.  And there’s nothing to sell back to the merchants, so the only income you’ve got is from missions.

I can’t say I’m a big fan of the new Normandy.  It’s bigger…  But it doesn’t seem like the size really has much of a purpose.  It used to be a nice little recon ship.  Now it’s too big and awkward to land on most planets, so I wind up flying around in a shuttle a lot.  The Mako is gone, too.  I’m not sure how I feel about that…  I never got very good at driving it around, but it was still kind of neat.

I hate having to buy fuel.  That’s just plain annoying.  And I’m not sure exactly what the new flight mechanic is supposed to do for me.  Is there a reason why I can’t just select a planet and say “go there”?  Planetary exploration is a pain, too.  Slowly spinning that globe around, lobbing probes here and there…  Ug.  Seems like a step backwards to me.

The graphics are very pretty.  Very nice.  I really like some of the updates.  Although I’m a little disappointed that you can’t really change the appearance of your team members.  Yeah, they can get an alternate outfit or two…  But I liked being able to give them whole new looks with different suits of armor before.

The game feels more linear to me.  The Illusive man hands out those dossiers and you’re just supposed to go pick people up.  Then you hit some trigger point and you’re hauled off to go fight the Collectors.  Can’t delay, can’t go anywhere else, just off to see the Collectors.

I understand it from a plot perspective…  It’s a time-critical situation.  They’re attacking a colony and you need to get there before it is too late.  But from a gameplay perspective it’s lousy.  I don’t like losing control of my character/ship in a game that is trying to give me the illusion of being in control.  Makes me start second-guessing what missions I take and how I do them.  Do I really want to do that side-mission?  Do I really want to pick up that team member?  Or is that going to put me one step closer to being railroaded towards the end of the game?

I like that there’s more stuff going on.  More team members to choose from…  More variety to them, too.  Lots of side-missions.  Lots of stuff to run into during planetary exploration.  The only problem is that I’m constantly worried about triggering something and getting dragged into a plot-essential mission before I’m ready.

There are a few plot-related things I’m not too happy about…

I romanced Liara in the first game, and she’s basically not in the sequel.  Yeah, you run into her on Ilium, and there’s some dialogue and missions.  But she’s all but removed from the game.  I was a little disappointed at that.  Especially with how cold she was when I finally met her again.  I guess I was expecting a warmer reception…  Maybe a continuation of the romance…  Something more than a couple generic quests that could’ve been handed out by any NPC on the planet.

I like how my decisions have carried over.  How the council is still alive, and that greasy politician isn’t the human council member.  I like running into some of the folks that I saved/spared in ME1.  But it’s getting a little ridiculous.  I mean…  Everyone I saved/spared is showing up somewhere.  Must be a very small galaxy.

I didn’t like running into Ashley after the collector attack.  How she managed to avoid the Collectors was never really explained.  I mean…  We even see her get paralyzed by the swarm during the cut-scene.  I kind of expected to have to rescue her from the ship or something.  And she’s just right there, yelling at me.  Which seems a little odd, too, considering how much we went through in the first game.  You’d think she’d be a little more willing to trust my judgment.

The attitude of the galaxy as a whole is interesting, too.  They’ve swept the whole Reaper thing under the rug.  Convinced everyone that it was just Saren and some Geth.  Which is interesting.  It’s a neat spin on things.  It’s kind of fun to see everyone in denial, to have the inside scoop on some kind of conspiracy type thing.  It’s kind of fun to feel the frustration of trying to warn people and being told to just run along and worry about my little Human problems.

It’s weird though…  Shepard saved the Citadel, and then was dead for two years, and everyone kind of takes it in stride.  You show up somewhere and they’re all “I thought you were dead … Oh well, guess we were wrong.”  Seems like there’d be a little more drama if the savior of the Citadel rose from the grave…  Maybe a parade or something…

I’m not liking how much time I’m spending dealing with mercs.  In ME1 the main threat was Saren, his Geth, and a few Krogan mercs thrown in for flavor.  So I was constantly shooting these synthetic monsters who were out to destroy the galaxy.  There was a certain amount of drama inherent in fighting the Geth, wherever they showed up.

This time around it seems like I’m fighting mercs more often than not.  Yeah, there are the Collectors…  But they’re only showing up in the plot-essential missions.  And the Geth have only showed up in one or two missions.  Usually I’m dealing with mercs.  Just random thugs being paid to harass somebody.  Seems far less heroic.

Ultimately, I’m having a good time.  And I’m really enjoying the universe.  I like how what I did in ME1 is affecting my ME2 game.  And I’m very curious to see what happens in ME3 eventually…  How all my decisions accumulate into some final resolution.

massive

According to my Steam stats, I played Mass Effect for 16.8 hours.  That doesn’t seem accurate to me.  Feels like I played far longer than that.

Anyway, I saved the galaxy.  Well, temporarily, I guess.  It doesn’t seem like the Reapers have really been stopped.  But they’re at least not going to kill everyone today.

Thoroughly enjoyed the game.  Lots of interesting characters, lots of interesting locations.

I kind of wish there’d been more side-quests…

Well, there was probably more I could have done with the planetary exploration.  Could’ve scanned more planets, landed on more, run around finding more anomalies.  But that isn’t really what I was looking for.  I wanted more real stuff to do.  Like helping folks find their kittens and things like that.

I was kind of surprised that only three of the crew had quests for me to do.  I’m more used to BioWare games having a quest for every party member.  I guess there’s no reason it has to work like that…  But I was really looking for more to do with those characters, and it just wasn’t there.

All things considered, though, a very solid game.  Thoroughly enjoyable.

Now it’s time to dive into Mass Effect 2