I’ve always enjoyed BioWare’s games. They manage to combine a good storyline and interesting characters with gameplay that is genuinely fun and doesn’t get in your way. There was a lot of press surrounding Jade Empire when it was originally in development… But then the focus seemed to shift from PC to console, and the PC version got delayed… And the press died off as the game got later… And when it finally came out I wasn’t even able to run it on my computer.
So, now that I’ve got a new computer I re-installed it and gave it another try.
It’s got the same brightly-lit visuals that I’ve come to associate with “next-gen” titles… But they work relatively well in JE. The setting is already fantastic and strange, you fight demons and ghosts, so the visuals don’t need to be terribly realistic. The characters look good and move well - which is important considering the realtime nature of the combat. But I’m honestly not all that amazed with the visuals. I’m not sure why it needed such a beefy system just to run.
I’m enjoying the realtime martial arts combat… It’s a nice change from the usual turn-based stuff you see in RPGs, but it takes some getting used to. Game stats still affect the combat by varying your damage and the speed of your attack…which meshes a bit oddly with the button-mashing nature of the combat system… There’s a sense of urgency, a feeling that you need to pound the buttons as fast as you can to throw out the punches and kicks, but often the game stats won’t allow your character to respond as quickly as you hit the keys. It’s odd at first, but I’m getting used to it.
Amazingly enough, I thoroughly enjoyed the first mini-game I ran into, actually wish it had lasted longer. Mini-games seem to cling to computer RPGs like some kind of lamprey, sucking the life out of them. They’re usually annoying puzzle games, or strange little sports, or card games…races are popular… The actual substance of the mini-game usually varies from one title to the next, but none of them really have anything to do with the rest of the game, and they’re almost always poorly executed. The first one in JE was actually a lot of fun. It played like one of the old-school top-down shooters, like Xevious or 1942.
The storyline so far is fairly predictable… Your character is the last of their kind, has some mysterious past, a great destiny, etc. You miraculously wind up out of town when your village gets obliterated and you head off for revenge. There’s lots of talk about emperors and gods and assassins and whatnot… But so far none of that really has much impact on the gameplay.
There’s lots of talk about the two philosophies in this game - the way of the open palm and the way of the closed fist… They’re presented as being all kind of deep and complex with far-reaching ramifications… But so far it all seems to boil down to simply being good and helping folks out or being evil and helping yourself out. It always seems impossible for game developers to give us real philosophical or moral dilemmas… But maybe it wouldn’t be a very enjoyable game if you had to ponder your actions that deeply.
The game was obviously designed for a console and then ported to the PC after the fact… The controls would be better suited to a gamepad than a keyboard and mouse. The GUI is very simple, with several different scrollable menus and separate screens - again oriented towards a gamepad instead of a mouse. It still plays quite well, but it takes a little getting used to.
So far I’m enjoying myself, which makes me somewhat worried. There was tons of press surrounding this game originally, but then it all vanished almost overnight. Usually that’s because a game winds up sucking horribly… But I haven’t seen any evidence of this yet.