falling
Started playing STALKER again… Call of Pripyat Complete has been released, and I never got around to playing it.
Had a rough start again, as usual. The gameplay is so different from pretty much anything else out there that it is entirely too easy to get yourself killed repeatedly when you’re just starting out.
CoP:Complete has a neat feature called “the Wish Granter”, which allows you to spawn pretty much anything you need. I used that to equip myself with some halfway-decent weapons and armor right away… Which made it far easier to survive… But it’s kind of taken away from the tension of the game.
There’s still a challenge. It’s still creepy. There are still goals and objectives and whatnot. But the edge has been taken off, since I don’t have to worry so much about ammunition or health kits or whatever. I don’t have to manage my supplies nearly so well. Getting startled and wasting an entire clip on a zombie isn’t nearly as crushing as it used to be.
I’ve also finally gotten around to trying out Fallout: New Vegas… The transition between these two games is just plain weird. Moving from a tense, fairly-realistic survival/shooter game; to a more light-hearted and humorous action/RPG… Both set in the shadow of nuclear disaster… It’s odd.
I’m having fun with F:NV… But it isn’t quit the same as Fallout 3. It doesn’t have as strong a post-apocalyptic vibe going on… Feels more like some kind of sci-fi/western kind of thing. Not nearly enough destruction or radiation. Not nearly enough obvious mutation.
I understand, from a storyline perspective, that the Vegas area just wasn’t hit as hard when the bombs dropped. And I realize they were intentionally going for a western vibe with the game.
But I just made it over the mountains on my way towards Novac… And I’m surrounded by all these rolling hills that look completely untouched by any atomic warfare. It doesn’t feel like the radioactive wasteland that I’m used to seeing in Fallout games.