inevitable

I should have known better than to comment on the amazingly good luck I was having in Dwarf Fortress.

My fort finally collapsed not too long after that last post I made about it.

I had a string of moods and possessions that all wanted to make something out of metal.  Unfortunately, I didn’t have a metal industry up and running yet.  Again, I’d been focused more on digging out tunnels and leaving something lasting behind when the fort eventually fell.

So, the first moody dwarf didn’t even have a metalsmith’s workshop to claim.  He wandered around the dining hall, brooding, and eventually wasted away.  I didn’t want any moody dwarves going on killing sprees, so I quickly built one of every workshop I could – each in its own little 3×3 cell, with a door that could be locked.  So the next couple moody dwarves claimed the metalsmith’s workshop and got locked inside until they died.  A little gruesome, perhaps, but it worked.

I got kind of tired of killing off my dwarves, though, so I started trying to build up a metal industry.  Started making charcoal, started smelting whatever was lying around.  I also finally built a trade depot, figuring that I could import some metal if necessary.  And I finally got around to working on my water supply.  Started digging out some aqueducts and a cistern and whatnot.

I had another dwarf go moody, looking for metals I didn’t have, and I locked him in the metalsmith’s workshop.  Then I went back to working on my water supply and trade depot.

I completely missed it when he died.  I also missed it when another dwarf went moody, but couldn’t claim the workshop because the door was still locked with a dead dwarf inside.  I didn’t even notice when that second moody dwarf went inane and started rampaging through the fortress.

I happened to notice a death message, and thought it was my original moody dwarf who’d finally died.  I paused the game, unlocked the workshop to let them remove his corpse, and then un-paused the game…  Only to see another death message.  And then another.

I looked to see what was going on, and we were in the midst of a full-on tantrum spiral.

The wanna-be blacksmith had gone insane and started killing people.  He charged into the dining hall and attacked everything in sight.  One of his first victims was a baby, which caused the mother to enrage and attack other people.  Then we had more deaths, and more enraged dwarves…  Lots of bad thoughts since bodies weren’t being properly buried…  More enraged dwarves…

The only ones unaffected were the 20 or so dwarves that were busily digging out the water supply.  I had three miners digging out the tunnels, a few masons smoothing those tunnels as they were being dug, and some peasants hauling away the debris.  They were completely oblivious to what was going on in the rest of the fort.

I contemplated trying to save the fort.  I could probably have locked some doors or built some walls and kept those 20 dwarves safe until the riots ended.  And you can do a lot with 20 dwarves…  Especially if some of them are already miners…  But I’d always figured this first expedition was expendable, and I’d been planning on reclaiming the fortress anyway.  So I let things play themselves out, and watched to see what would happen.

Part of the work being done in my water supply involved digging out the cistern itself, and that’s where most of my dwarves were located.  But there was also some work being done up above, preparing an aqueduct that would link the cistern to the river.  I’d dug out a tunnel, and smoothed all the stone, and built some floodgates, and linked them to a lever.  All that had to happen now was for a mason to carve a fortification in the right place, run for safety, and then yank a lever to close the floodgates before too much water was let in.

I’ve done this very same thing several times before, and it always worked fine.  Of course…  There was always a lever to pull to stop the floodwater.

I’m not entirely sure what happened or when, but there was no lever.  One of the rioters must have destroyed it.  I’d been watching the chaos unfold…  But it seemed to be largely contained to the living quarters.  I didn’t think anyone had actually made it as far as the waterworks.  But, obviously, somebody did.

My mason carved out the fortification, and water poured in.  He ran up the channel, through the door, and up the stairs to safety.  I then tried to order somebody to pull the lever…  But there was no lever to pull.  No way to close the floodgates and stop the water.

Water poured through the channel, down several floors, and began filling the cistern.  The dwarves within were trapped – the only passage out of the incomplete cistern was a series of ramps and stairs built in the shaft that was now carrying water down into the cistern.  Roughly 15 dwarves were in the cistern when it flooded – none of them survived.

Another 5 or so were behind doors, working on the stairwell that would eventually grant access to the cistern.  They survived the initial flooding, but were cut off from the rest of the fortress – trapped.

The intrepid mason who’d carved those damning fortifications found himself unable to return to work in the cistern below, and decided to head off to the dining hall for a pint.  And walked right into the raging brawl in the living quarters.

The fortress hasn’t actually crumbled quite yet.  I just saved my game and quit at that point.

I’ve got 5 dwarves trapped in an incomplete stairwell leading to the now-flooded cistern…  I’ve got at least 20 enraged dwarves rampaging through the living quarters…  There’s another 10 unhappy dwarves moping in various corners of the fortress…  And maybe 5 more dwarves outside chopping trees, gathering plants, fishing, or whatever – happily oblivious to the disaster within.

I’m not sure if I’m going to straight-up abandon the fortress, or wait for it to crumble on its own, or make an attempt to save it…

But that decision can wait for now.

contrary

Been playing some Dwarf Fortress as a bit of a palate cleanser.  Trying to get The Witcher wrapped up and put away in my mind, so that I can move on to a new game without it being overshadowed.  DF is absolutely awesome for this.  Complex and simple at the same time, quirky, unpredictable.  Always frustrating.  Always fun.

Anyway…  Normally I go in to a new fort with the idea that it’s supposed to succeed.  Yes, I know, this is DF – where losing is Fun.  But I still prefer it when my fort lasts a few seasons before imploding.

So I normally try to pick an embark that looks promising.  Good resources, good geography, etc.  Usually I’ll try a few embarks and abandon them immediately because I don’t like how the geography look when I arrive.

I’ll agonize over the group name, and the fortress name, and my starting seven dwarves, and my starting resources…

I’ll scramble to get everything inside, and get some defenses built, and keep my dwarves happy…

And, eventually, it all goes to shit anyway.  Sometimes quickly, sometimes slowly.

This time around, I decided to take a new approach.  I wasn’t so worried about keeping my initial expedition alive because I was just going to reclaim the fort as many times as necessary.  So I still picked a nice embark location…  But I didn’t worry so much about my starting seven, or my supplies.  And I focused on digging out tunnels, rather than making stuff in the workshops.  I figured there’d be less to clean up after a reclaim that way.

So I dug out an initial room and got everyone inside.  Then I started digging out the storage halls, and the workshops, and the living spaces, and the dining hall, and the grand entrance…

And my dwarves were doing amazingly well.  So I figured I ought to build some farms, and a still, because we were running out of food and drink.

Then I got a couple waves of migrants…  And figured I really ought to build some beds and give them someplace to sleep…

And the fort just kept rolling along.

Now, three years later, the fortress that was supposed to die and be reclaimed is still going strong.

keen

More DF Development Blog goodness…

The first thing I noticed when I entered the pyramid was two groundhogs lying in pools of their own blood. I guess they should keep the door locked if they don’t want the wildlife gumming up the traps. With my keen observational skills, spatial sense, focus and intuition, I was able to spot even the traps that rodents hadn’t set off. Various ancient corpses were set into slots in the walls, including the odd dwarf. Eventually I reached the sarcophagus, surrounded by bodies that had been disinterred from the catacombs beneath the city and set here along with their fallen queen. That should have been warning enough, but the alpaca bone figurine was too tempting. The moment I seized it, the queen arose, and with a gesture her followers rose with her. I managed to spill her desiccated guts with my trusty axe, but that didn’t stop her from animating my body after I was dead.

Sounds like this next update is going to be a lot of fun.  I may just have to try out Adventure mode.

development

Honestly, software development is usually pretty boring.  Even if it’s something awesome like a game you’ve been breathlessly waiting for…  Incrementing counters and allocating memory and squashing bugs and dealing with garbage collection just isn’t all that interesting.

I suppose it might be interesting if you were a developer and somebody came up with some fantastic new language/method/whatever…  But, barring an amazing breakthrough like that, it’s all just code.

So, following development blogs is usually not something I do.  I don’t really need to know that some nasty malloc bug got fixed somewhere.  I don’t care.  I just want my piece of software to work.

…and then there’s the Dwarf Fortress development blog…  Like all things DF, it’s hilariously entertaining in a truly bizarre way.

Toady has been working on making things more interesting for the folks playing in adventure mode.  This means that towns have become more interesting, and there are new monsters haunting the night, and sewers, and necromantic fiends…  And, most recently, tombs for important people were implemented.

In the midwinter of 73, Teme the Law-Giver led one hundred humans and 33 townie elves against an assault by various forest creatures and their wild elven masters. Teme’s defense was successful, but he was struck down by a grizzly bear. The humans constructed the Tomb of Planes and interred Teme within, where he lay for 100 years. Then I went in there, took Teme from the coffin and put the body in my backpack. Obviously the defenses will need to be improved.

dwarfy

Been playing Dwarf Fortress again.  Lots of changes.  I’m a complete noob again.  I’ve lost three forts already, and I’m working on losing my fourth.  Not a good time to be a dwarf around here…

Domesticated animals now need some attention.  They have to eat, or they’ll starve to death.  I haven’t yet figured out exactly how to feed them…  So I’ve got dead cows and mules cluttering up my meeting halls.  They get hauled off to the refuse pile quickly enough, but they still linger for a little while.  Can’t be much fun eating dinner with a dead cow in the room.  Then again, I never thought it’d be much fun eating dinner with all the assorted livestock in the room anyway.

Some critters produce eggs now.  I’m not sure exactly which critters do it…  Chickens, obviously.  But I don’t know if I can find turtle eggs or dragon eggs or anything like that.  And I’m not entirely sure what I can do with those eggs…  I don’t know if I can cook and eat them, or if they will produce young, or what.  I think I need to build some nest boxes, but I haven’t really made it that far yet.  I’ve just found some eggs in trade screens and things like that.

Dead dwarfs can apparently become ghosts if they aren’t buried properly.  This has been a bit of a problem for me, as I’ve had lots of dead dwarfs, and not nearly enough time to build proper burial chambers.

You no longer need to irrigate soil to make it muddy before you can plant crops there, which is very nice.  But my farms don’t seem to be working as well as they used to.  Not sure if I’m just screwing something up, or what.  But I can’t seem to produce enough plump helmets to keep everyone fed and drunk.

high resolution

It’s kind of funny…

I’ve been having a hankering for some Dwarf Fortress again lately.  So I grabbed the latest version and started playing over the weekend.

I’ve got this monstrous new computer…  Quad-core processor, beastly graphics car…  And I’m playing Dwarf Fortress.

That seems somehow wrong.  Like using the Space Shuttle to commute to work or something.

Also amusing:  There have been significant changes to DF in the intervening months.  Significant enough that I’m a complete n00b again.  Lost my first fort right away.  Second one is still alive, but struggling.  Lots of Fun.

casual vs hardcore vs DF

Hilariously accurate thread on the Bay 12 forums depicting the differences between casual gamers, hardcore gamers, and those of us who play Dwarf Fortress…