So, I’ve been playing Dragon Age again.
This time around I rolled up a Dalish Elf, an archer, instead of the Casteless Dwarf MeleeRogue I had before. And I’m really impressed with the differences. Sure, I’m still playing a rogue. The mechanics really haven’t changed much. I’ve been putting points into archery instead of melee skills… But I could pick up some swords and start swinging them if I really wanted to.
What’s impressed me is the difference in storylines.
My Dalish Elf started out in some wooded area – out hunting with a friend, or something. We ran into some humans how were ranting about a demon in a cave, so we went to check out the cave. In the cave we happened across the remains of some human architecture, some elven artifacts, and a tunnel that looks like it used to go down to the dwarven Deep Roads. There’s a fantastic sense of history and untold mysteries. A suggestion that all three cultures met in interesting ways, and nobody remembers when or why it happened.
We also found a mirror that somehow infected the two of us with the darkspawn taint. Duncan found me, got me back to the camp, I healed up. Then I went out looking for my buddy back in the cave.
Turns out the mirror was used for communication once upon a time, but it’s become corrupted by the darkspawn taint. So Duncan destroyed it. We never did find my buddy. And then I left with Duncan for Ostagar.
And I’m left very curious about how the rest of the game will play out…
When I go to Orzimmar, for example, I will have no ties to anyone there. I won’t have to worry about my childhood friend betraying me, or my sister marrying a noble. I won’t have that added burden in the decisions I have to make there. And I wonder how that will alter the story.
When I meet humans there’s always an assumption that I’m somebody’s slave. There’s always that added friction. It hasn’t amounted to much yet… But it’s definitely there.
And when I go to the Dalish Elves, I wonder if I’ll see the same kind of ties in to my origin as I saw with my dwarf going back to Orzimmar. Will the elves know me? Will my buddy show up again, now corrupted by the darkspawn taint? Will there be new side-quests, new moral dilemmas?
I’m also playing through some of the DLC that came with the Digital Deluxe version that I purchased. Right now I’m working on recruiting the golem Shale into my party.
I really kind of expected it to be a very simple and straight-forward process. Install the DLC, click a button, and I’ve got a golem in my party. But that isn’t how it worked. It’s actually been integrated into the world fairly smoothly…
I found a merchant out on the road, standing by his cart. His mule had run off, he’d been having some bad luck, and he just wanted to get rid of a dwarven artifact – the golem’s control rod. I took it off his hands. He gave me directions to the town where the golem was.
I arrived in town to find it overrun with darkspawn. So I had to fight my way through quite a few of them before I found the golem. But the control rod didn’t work. He didn’t wake up.
I went looking for more information in the basement of the golem’s previous owner… Turns out he was some kind of important mage. And the town’s survivors were hiding in his basement behind some kind of magical shield.
The mage guy is dead, killed by the golem years ago. Only his now-grown child is left. He knows the command word to activate the golem, but he won’t tell me until I rescue his daughter who has wandered off into the deeper recesses of the mage’s laboratory.
So I fight through some more monsters and eventually find the girl… With a talking cat. I’m going to assume that the cat is not, in fact, a cat. I’m guess it’s a demon. But now I’ve got to separate the girl from the demon and get her back out to her father…
And the reason I’m doing all this is not because I want a big ol’ rock guy fighting along-side me. I’m sure he’s a decent fighter, but that isn’t my motivation. I want to see what interesting things happen when I bring him into Orzimmar. I want to see what the dwarves think of having a golem around. I want to see if he remembers anything interesting when I go looking for Carridan’s Forge later on in the game.
I’ve also got a different party going this time around…
Previously I generally brought Alistair, Leliana, and Wynne along wherever I went. Alistair was the tank, I was melee DPS, Leliana was equipped with a bow and did ranged DPS, and then Wynne kept us all healed.
Well, Wynne isn’t in my party yet… And once she is, I’ll likely user her again for healing. But I’ve been bringing Sten along for more melee DPS this time around, while I handle the ranged DPS. And it’s resulting in some different conversations already.
All things considered, the game feels almost completely new at this point.