Completed the whole Battle Tower thing in Divinity II last night… I’ve now got a tower, and I can turn into a dragon at will, and I’ve got some complaints…
First of all, I’m miffed that I can’t go back to the Broken Valley. Yes, they warned me. They said we were going to get attacked and I better wrap up my business first. I guess I didn’t realize that meant I could never go back to the Broken Valley. I figured I’d be dumped into some kind of siege mode that I’d have to deal with first… Or maybe I wouldn’t be able to turn in those old quests, since they were designed for non-dragons… I did not expect the Broken Valley to simply vanish in a cloud of toxic fumes.
I really wanted to go back and wander around the countryside. There were some neat places I’d seen, but not actually explored. I was looking forward to soaring over the countryside as a dragon. All of that is gone now.
I’m actually debating whether I want to load up a previous save and go finish up in the Broken Valley… I know for a fact that there’s stuff my wife found that I haven’t seen yet. But, at the same time, I’m not sure I want to go back to my overstuffed inventory. Having a coffer to shove it all in at my Battle Tower is very, very nice. I went from using 155/160 inventory slots, to using about 30. I immediately retrained and got rid of a bunch of points in that inventory management skill.
Also, I was lead to believe that the Battle Tower flies. It does not. It’s still awesome… But it doesn’t fly.
The dragon mode is neat… You fly around and breathe fire and all that. You’ve got some new skills and separate skillpoints to improve them. There’s dragon armor. It’s all pretty awesome. And you can turn into a dragon pretty much anywhere there’s room… And you can turn back into a human pretty much anywhere… Which is all very awesome…
Except that the dragon mode seems to be completely separate from the human mode. You can’t turn into a dragon and then walk around on the ground – you’re stuck in the sky. And when you turn into a dragon, enemies on the ground just kind of vanish. So you can’t turn into a dragon and torch a goblin camp. And you can’t turn into a dragon inside a cave, or dungeon, or anything like that.
I understand why that was all done… I can easily see how that might unbalance things horribly… But it’s still kind of annoying. Feels like I’m not getting the full dragon experience. And it seems a little arbitrary, too. There isn’t really any explanation or anything as to why you can’t walk around on the ground and torch goblins.
Now that I’ve got a Battle Tower, I’ve got my own necromancer. And he built me a monster to accompany me into combat, which is very cool. You can actually customize the monster with different limbs and stuff, which gives it different abilities. Very cool. And the thing is actually kind of cute in an absolutely hideous way… It scratches itself and sniffs at the ground and occasionally pees on things. Sort of like an ugly, undead, poorly-behaved puppy.
So… Yeah. The mixed-bag continues. There are things I absolutely love about this game, and then there are things that just annoy me. Very inconsistent. Very unpredictable.