Filed on July 7 at 9:19 PM | 0 comments
Stumbled across a humorous and insightful article over on Something Aweful tonight… A brilliant example of just how dark Diablo II was.
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Yeah… Those bright blue and green monsters sure are dark and gothic. So is the predominantly red architecture, and the bright white spell blasts. It all looks very dark and brooding, doesn’t it? |
Frankly, it looks like they did the best they could with an 8-color box of crayolas.
| Compared to a screenshot of one of the dungeons in Diablo III… |
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| Or even one of the outdoor areas in Diablo III… |
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Well, I guess I just don’t see what people are complaining about. Yes, the screenshots from Diablo III have more colors, but that doesn’t mean they’re bright and happy and full of rainbows and sunshine. It just means that you can tell different objects apart with relative ease.
Filed on July 5 at 11:58 AM | 1 comment
Wow… The announcement over Diablo III is only about a week old and people are already complaining. Apparently that 20-minute gameplay video looks to happy and bright and cheerful for some people, so they’re petitioning to get the color scheme changed to something more like Diablo I or II.
Just… Wow… A single 20-minute video… It shows about 10 minutes inside a single dungeon, and 10 minutes outside in a single wilderness area… And they’re ready to burn people at the stake for turning Diablo III into Hello Kitty.
Now, if you really put some actual thought into it you’d realize that their complaints are based on some very selective memories. Diablo I was dark and dingy largely because of hardware limitations at the time. We didn’t have the technology to do fancy spell-effects or realistic shadows or anything. Lighting effects were very simple and limited. Color palettes were likewise limited to a few hundred or a few thousand colors - something like the 24-bit with alpha channel that we have today was simply impossible.
Diablo II actually featured some very bright scenery. The deserts around Lut Gholein were downright blinding. The jungles around Kurast were lush and green. The snowy mountains around Horrogath were full of gleaming blue ice and white snow. The game was certainly not muddy and brown throughout.
And, while Diablo III’s gameplay teaser certainly looked more vivid and vibrant, I don’t think I would ever call it bright or happy. Everything was more sharply defined. Everything was clear. The fountains of blood looked like blood, and not reddish mud. The swarms of locusts devouring the monsters looked like swarms of locusts, and not a collection of greenish pixels. Light sources cast actual light, complete with moving shadows, rather than simply reducing the darkness in an area.
To be honest, I suspect the problem is not so much with the color scheme, as the fact that the gameply video clearly shows a change in gameplay mechanics. The Barbarian is seen dashing around, hacking and slashing, hopping around, mowing through a huge horde of enemies…rather than slowly hacking away at one or two large foes… The Witch Doctor is an entirely new class never seen before… It looks like there’s more storytelling going on… The loot looks completely and totally different…
All of which implies that these folks who’ve been playing Diablo II for the last eight years will not be able to hop right in and be as uber as they are used to. They’ll have to learn new strategies and techniques. They’ll have to find new gear. They’ll have to find their way through new dungeons and wildernesses. And there’s a concern hidden in this petition that the game might be too different from Diablo II. And they may not like the game, or may not be as good at it.
Filed on June 28 at 8:53 AM | 0 comments
It’s about damn time!
There’s a teaser trailer that looks beautiful… But then again, all of Blizzard’s cinematics look good. And they usually have little impact on the gameplay itself.
But there’s also a 20 minute gameplay video that looks amazing.
Everything is 3D now, but there are still swarms of enemies on the screen. The Barbarian looks absolutely badass. The attacks look just plain brutal. The environment is now more interactive… You can topple walls onto your enemies and things like that.
They also show a new class - the Witchdoctor. He looks fairly similar to the Necromancer from Diablo II… Can summon some critters to fight for him, can cast spells. He’s got a really nasty Locust Swarm that literally eats enemies alive.
It looks like you can finally choose your character’s gender too.
They only show two classes - the Barbarian and the Witchdoctor - so I’ve got no idea what else will make an appearance. I sincerely hope they bring back Assassins though, that was one of my favorites.
They mention Battle.net, and show a party of four people playing, so there’s obviously some on-line multiplayer. But they don’t mention how that is going to work. I wonder if it will continue to be free… Or if it’ll be ad-supported somehow… Or if there’ll be a monthly fee, or microtransactions. I wonder if there’ll still be a distinction between your single-player and multi-player characters.