revolutionary
Just finished playing through Deus Ex: Human Revolution.
Terrific game.
Very faithful prequel to the original Deus Ex. Not a disappointing pile of crap like Invisible War was.
There were certainly some changes… Some simplifications. There were no skills to train, just augmentations. And you didn’t have different types of ammo to choose between. And you could, eventually, get every single augmentation in the game. And there wasn’t really any location-based damage like in the original.
But, at the same time, they didn’t do anything horrific like making all the weapons use the same kind of ammo; or reducing the entire inventory system to a single hotbar.
Good storyline, great graphics, good gameplay… Really solid game, all-around.
I was a little disappointed that I never really got to hack any of those big ol’ box robots. Yes, there was one towards the end. Might have been another couple somewhere that I missed. But I wound up feeling like putting all those points into hacking was somewhat wasteful. Not that it really mattered, since I was able to get other augs as well… But I really would have liked to be able to use robots as more of a weapon, rather than the occasional parlor trick.
The amber hue to everything got a little repetitive. I mean, I understand what they were going for… Kind of sets the tone, gives you a unique visual style. And it was broken up occasionally in very striking ways. But, for the most part, everything was amber. And that got to be a little much.
I also thought it was a little strange that the game world appeared to have more sophisticated technology than we saw in the original game – while the original was supposed to take place at a later date. Obviously the game engine in this title is more powerful, can do cooler things… But I’m not really talking about making things look shiny and new. I’m talking about the technology itself. Like Malik’s VTOL jet-thing, as opposed to Jock’s black helicopter.
And I was also disappoint that there was no “oh shit” moment, like in the first game – when you find out you’ve been working for the badguys. Or, maybe there is, and I somehow missed it with the choices I was making… But I was really waiting for it to happen. Waiting for Sarif to suddenly turn out to be Illuminati, or something. And that just didn’t happen.
But, aside from those trivial complaints, it was an amazingly solid game. A more faithful sequel/prequel to Deus Ex than I thought I’d ever see. I really didn’t think a game studio would produce something like that these days. And it took me over 20 hours to finish – a nearly unheard-of amount of gameplay these days.
