Now that I’ve finished Dead Space 2, I no longer have that burning need to see it through to the end. I know how it all turns out. I know how it ends. So it’s been relegated to a mere distraction.
I’m playing WoW again… And I re-installed the first Dead Space. I’ve still got my old save games and I’ve been playing around with them.
One of the first things I noticed was the attention to detail in DS2. Those sections aboard the Ishimura are spot-on. Save stations, stores, architecture… It’s all exactly where it should be. They even made the elevator buttons look like they used to.
The only oversight is the background on the save stations… They’ve got the right mechanisms – those on the Ishimura have the iris thing going, and those aboard The Sprawl has a few dim lights – but the background when you’re saving/loading shows The Sprawl even when you’re aboard the Ishimura. I don’t know… Maybe it isn’t an oversight. Maybe they’re wired into The Sprawl’s network, so they show that screen instead?
The next thing I noticed was the controls. The controls in DS1 are pretty horrible. I’d forgotten just how bad they were.
If you’ve got vsync turned on, there’s horrific mouse lag. You move the cursor and the game responds a moment later. You stop moving, and the game responds a moment later. Makes it very difficult to do anything even remotely precise.
If you’ve got vsync turned off, there’s no input lag… But you get horrible tearing in areas where the lights are flickering. Really, really horrible tearing.
And in order to get the mouse to respond even remotely like it should, you’ve got to crank the sensitivity all the way to the right. Which makes the game more-or-less playable… But makes the various menus impossible to navigate as the cursor whips around the screen absurdly fast. Very, very awkward.
Was playing around with the pulse rifle and remembered just how awesome the alt-fire used to be. You used to crouch down and unleash death in a full circle around yourself… Now you’ve just got grenades, which simply do not compare. I suppose they’re probably useful in more situations than the old alt-fire was… But nowhere near as impressive.
Got grabbed by a tentacle a couple times, and had to run away from the hunter for a bit… And I remembered how much I disliked those unkillable monsters, and how often they showed up.
In DS2 there’s just that one section at the end where you’re chased by something straight-up unkillable.
The zero-G sections of DS2 are a lot more enjoyable, too. In the original you were always stuck to a surface. You could jump from the floor to the wall or whatever… But you couldn’t just float/fly around. And there were always monsters in the zero-G areas. Kept getting attacked and having to track down where the attack was coming from. Just not a whole lot of fun compared to DS2.
In DS2 you don’t stick to the surfaces, you float. You can fly around anywhere. And that makes dealing with monsters a lot easier. Plus, there aren’t that many monsters… Most of the zero-G sections are more like puzzles or obstacle courses.
DS1 has a map, and DS2 does not. I’m not sure it’s entirely necessary in either game, as the levels are fairly linear… But it’s nice to get a feeling for the geography around you in DS1. It gives you a better feeling for the ship as a whole.
DS2 does have an improved navigation system… It can guide you towards the nearest store, or bench, or save station in addition to your current objective. But, again, I don’t know how necessary that is. The levels are pretty linear. It’s generally just a matter of walking forward until you stumble across what you’re looking for. The only place the guidance system really came in handy was in the Unitology church.
I’m not entirely sure why, but DS1 feels more dangerous. More claustrophobic. More doomed.
Sure, The Sprawl is technically larger than the Ishimura… But you never really see that. You’re just walking through a series of corridors in both games. And they’re both out in space, where a hull breach or a life support failure are certain death. But, for some reason, the Ishimura feels far more fragile.
There’s a sense that you can’t just hide in a corner and wait for it all to blow over… That you have to get the hell off of the ship before it all falls apart, killing anything and everything aboard. And I did not get that same feeling from The Sprawl.
On The Sprawl, it felt like I could probably find a good hiding place and just wait for rescue.
And it only makes matters stranger when you consider how many individual people you interact with on the Ishimura, compared to The Sprawl. It seems like there are more survivors aboard the Ishimura. And the Ishimura has been adrift for longer… And suffered more failures along the way… Of the two, it seems like the Ishimura should feel safer. But it just doesn’t. It feels fragile, and damaged, and dangerous.
DS2 definitely had a survival horror thing going on. Resources were certainly scarce. There was a real feeling that you couldn’t kill everything. That you had to stop this at the source, or run away, because there just wasn’t enough ammo to go around. But it still had more of an action-y vibe to it. Kind of like Aliens, instead of Alien.
Ultimately, I had a great time with both games. And I’m still having fun playing around with both of them. They’re both very solid.
And the universe that they created is simply fantastic. Very self-consistent. Very creepy. Very suspenseful.