
shocking
I’ve been craving a good shooter. The Crysis games didn’t deliver, so I grabbed BioShock 2.
BioShock 2 is set 10 years after the original game. Rapture is still holding together, but just barely. Sofia Lamb is your antagonist this time around… She wants to create some kind of utopian society by infusing her daughter – Eleanor Lamb – with the combined DNA and memories of everyone in Rapture. And you play a Big Daddy that was linked to Eleanor when she was a Little Sister.
You basically spend the entire game trying to reunite with Eleanor. Eleanor sees you as a genuine father figure, and is looking for a way out of her mother’s plans, so she sets you on the path to rescuing her. Your main motivation is basically to stay alive – Big Daddies die if they’re separated from their Little Sisters for too long.
You make your way through Rapture… Killing splicers, unlocking doors, gathering ADAM, finding new weapons and abilities… And eventually have a big showdown with Dr. Lamb and her “family.”
Again, was disappointed that the game wasn’t basically System Shock 3. I know – it wasn’t supposed to be. It was just a sequel to BioShock. But System Shock 2 was such a terrific title that anything with *Shock in the name is automatically associated with it. And there’s a bit of a let-down when it doesn’t deliver. BioShock Infinite is going to face the same criticism, no matter how unwarranted it may be.
There have been some improvements over game mechanics present in the first BioShock game… Plasmids and weapons can now be used simultaneously – left-click to fire a gun, right-click to unleash a plasmid. Hacking no longer involves guiding some kind of liquid through pipes. You don’t have to gather odd scraps to build custom ammunition. And the dynamic with exploiting Little Sisters to gather ADAM is much better.
But, of course, I still have some complaints…
To start with, I really thought they could have fleshed-out the RPG mechanics better. And this goes back to my disappointment that it wasn’t more like System Shock 2. There’s no inventory system. There are no stats to improve. There’s no real game-changing decisions to be made since you can always swap out your plasmids and tonics at a later date. It is, basically, a shooter.
Which isn’t a bad thing. I was definitely looking for a good shooter. And BS2 definitely delivered in that respect. But it really feels like they could have done so much more with the game.
Another area I wished they’d done more with is the setting – Rapture. We’re again starting out after Rapture has gone to hell. The game is set after the events of BioShock, so Rapture is in even worse shape than the first time around. Everything is broken… Everything is leaking… You’ve got splicers roaming the streets, attacking anything that moves… Pure chaos.
The opening scene shows you in your role as a Big Daddy escorting your Little Sister through a Rapture that’s still intact. I really wanted to see more of it… To wander around with my Little Sister through a Rapture that was still alive and healthy and functional. I thought it would be cool, perhaps, to witness the descent into chaos. To be there at that fateful New Year’s Eve party when the bomb went off and the rioting started. But that doesn’t happen. And it feels like a wasted opportunity.
Additionally… Rapture looks a little too dead to still be alive. Everywhere you go, everything you see, is broken. Windows smashed, doors crushed, water leaking, flickering lights, rust, rubble… The place looks like it’s barely standing. You’ve got random splicers crawling out of the woodwork and attacking you at every turn. And yet, somehow, people are carrying on with their lives behind the scenes. Or, at least, that’s the assumption…
There’s a quick scene in Fontaine Futuristics where Alex the Great berates somebody for stealing office supplies and fires them. Which suggests that there are other people still doing their jobs somewhere.
Later on, Sinclair is turned into a Big Daddy. Which suggests that somewhere you’ve got enough doctors and equipment to make that transformation happen.
And you’ve constantly got Dr. Lamb preaching over the PA system… And there’s still air to breathe… And there’s still electricity to light the place… All of which suggests that somebody out there is still keeping things running.
But you never see any of that. There’s never a single mechanic working on something, who screams and runs when the fighting starts. Never a single scientist or doctor just going about their business. No civilians anywhere, aside from the occasional Big Daddy and his Little Sister – and even they get dragged into the fight.
Speaking of Big Daddies… I expected more interesting mechanics from playing as a Big Daddy.
Granted, you’re playing an alpha series Big Daddy, not the same model as the others you see throughout BioShock. You don’t stomp around in that slow, heavy, deliberate way that they do. You don’t have a weapon permanently grafted onto your arm. And you can use plasmids.
But I really expected it to feel more like playing a Big Daddy…
You get a drill right away. And a rivet gun a little later. And I expected those to be staples. I expected those to be my main, go-to weapons. I expected to be firing slow, deliberate shots from a distance; and then closing in for melee with a charge of some sort. But, instead, you wind up getting all sorts of standard FPS weapons…
You pick up a machine gun, and a shotgun, and a spear gun that’s basically a sniper rifle, and a rocket/grenade launcher… And the gameplay winds up feeling like basically any other shooter out there.
Which, again, isn’t a bad thing… But it really feels like a missed opportunity.
My last real complaint is with the Big Sisters. Again, they feel like a missed opportunity.
The first few encounters with a Big Sister are very dramatic. She’s flipping across the room like a ninja… Kicking your ass, and then running away before you can retaliate. Then she shatters the window and swims away, while you’re left completely disoriented. Later she does some kind of psychic scream and blows out all the screens in one room, then yanks you down the hallway. There’s a real feeling that you’re out of your league. Like she’s capable of things you can’t even imagine, and you’re going to get you ass handed to you on a silver platter.
But then you kill her… And after those initial battles, they’re just fairly normal enemies. There isn’t anything especially dramatic about them. No more cool, scripted events where they shatter windows or blow out television screens. They just come running when you harvest/rescue a Little Sister… They’ve got some cool moves when you’re fighting them, but it really isn’t anything you’re incapable of yourself. And then you kill them, and get a nice ADAM bonus…
They become just another enemy. A periodic mini-boss of sorts, but nothing more. That “oh my god what the hell is that?!” feeling is just gone. They weren’t scary… They weren’t overwhelming… They weren’t something to be feared and avoided… There was never a pause when harvesting/rescuing a Little Sister… Never the thought that maybe I didn’t want to do this, because Big Sister might object…
And, again, it feels like a wasted opportunity. Those first few encounters were very, very cool. They could’ve made the Big Sister into something to genuinely be feared. Something that would really give you pause. And, instead, they just turned her into another monster. A rare spawn, that dropped ADAM when killed.
Don’t get me wrong, the game was a lot of fun. The city of Rapture is a terrific setting. Dr. Lamb made a very creepy antagonist. And I thoroughly enjoyed myself. I’d definitely play another BioShock game…
It just feels like they could do so much more with the franchise.