DLC-licous

AvP Galaxy | First DLC Pack Out Soon

Two new Multiplayer maps for six different online modes (Deathmatch, Predator Hunt, Infestation, Species Deathmatch, Mixed Species Deathmatch and Domination):

Two new Survivor maps in which up to four Marines battle to stay alive against increasing swarms of Aliens

The “Swarm Map Pack” will be available on 18 March for €5.99/ £4.79/ 560 Microsoft Points.

Not sure what to think about this.

I guess I’d be happier to see a patch for some of the remaining issues than some DLC.  But I realize the DLC folks probably aren’t the same folks who write patches…  And, from the sound of things, there probably isn’t much coding involved in this DLC pack.

Which is the next problem…  They’re just releasing the 4 special edition maps as DLC.  This seems kind of crappy to me.  Makes the special edition less special.  And $5 for just four maps?

Meh.

I certainly want to see Sega make money off the game.  I’d like them to be successful and make more games like it.  But I’m just not very impressed.

the verdict

I’ve been playing the new AvP on and off for a couple weeks now.  I’ve generally enjoyed myself…  But I’ve come to the conclusion that Rebellion screwed up.

The Demo

The first problem, from my standpoint, was the demo.  Obviously this came pretty late in their development process…  The game was just about ready to go out the door…  But it’s the first thing that prospective players saw.  And it did not make a good enough impression.

The demo was based on pre-release code and had a disclaimer at the beginning.  That’s never a good way to start off.  Sure, it’s probably true…  But you don’t want to actually tell people “the finished version is way cooler.“  They’re playing the demo to get a feel for the game.  Either the demo is a good representation of the game, or it shouldn’t have been released.

The fact that it was pre-release code was somewhat apparent.  I had that weird hitching thing with the marine’s movement.

The demo itself only supported DirectX 9.  This meant that folks with fancy DX11 video cards were unimpressed with the visuals.  It also meant that the problems running the game on DX10 cards were hidden until the full release.

The demo only included a single map that really wasn’t very impressive.  There weren’t enough tight corridors to make the alien shine…  There weren’t enough open spaces to make the predator shine…  And there weren’t enough defensible positions to make the marines shine…

The demo only had one game type – free for all deathmatch.  This meant that you had marines shooting at marines, predators killing predators, aliens stalking aliens…  It just wasn’t right.  You didn’t get to enjoy the species vs. species gameplay that makes the franchise so much fun.

There was no single-player at all.  Which meant that you were stuck trying to find multi-player games.  If nobody else was on-line and willing to play, you didn’t get to try out the demo.

There was no tutorial at all.  The marines are rather self-explanatory…  But the predators and aliens are not.  It took me several matches to figure out how to simply switch the predator’s weapons.  I didn’t figure out about stealth kills and trophy kills until the full version came out.  I had no idea how to block melee attacks.  This all made the multi-player experience confusing and frustrating.

There were buttons and options that didn’t seem to work.  I could bind a key for the marine to throw a flare, but it didn’t work.  I now know that flares don’t work in multi-player…  It’s a single-player only thing…  But I didn’t know that at the time.  So I kept wondering if the game was buggy or if my keyboard wasn’t working right.  Similarly, the predator’s distract button didn’t work.

The end result is that the demo just did not present a very pretty picture.  The gameplay was very limited, confusing, and frustrating.  I’m sure there are plenty of people who tried out the demo and decided not to buy the game based on that experience.

The Message

The next problem came as the reviews started rolling in.

Reviewers kept comparing it to games like Modern Warfare 2Modern Warfare 2 is a fairly typical, predictable first-person shooter.  You run around with a gun and shoot at people.  You don’t have aliens or predators…  You don’t have acid blood…  There’s no climbing on walls and ceilings…  There’s virtually no stealth or melee involved…  In short, it isn’t a very good game to compare AvP to.

Reviewers should have been making more comparisons to previous AvP games.  They should have compared it to stealth titles like Splinter Cell and action/horror titles like Dead Space.  They should have talked more about the unique gameplay mechanics like melee combat, stealth kills, and walking on the walls.

Rebellion and/or Sega should have made more of an effort to steer reviews in the right direction.

No, I’m not suggesting that they should have bribed reviewers to get a good review.  I’m suggesting that they could have included promotional materials that specifically mentioned and emphasized these key features of AvP.  They could  have specifically mentioned these features in their advertising.  They could have asked the various websites and magazines to have their stealth or action/horror guys review the game instead of their FPS guys.

But they didn’t.

And the end result was a lot of reviews that were unduly negative – not based on any real failing of the new AvP game, but based on the fact that it wasn’t a typical FPS title.

The Game

The game itself has some issues.  It will not run correctly on my DirectX 10 video card.  I have to run it under DX9 mode.

The game was obviously built with consoles in mind, and PCs an afterthought.  The menu system simply screams “console.”  The save system is annoying.  There aren’t any options for mouse sensitivity.  The gameplay mechanics assume you’ve got an awful lot of buttons right at your fingertips.

Single Player

The single-player storyline in AvP is not cohesive.  You can kind of figure out how the three storylines come together…  But it doesn’t feel like a whole.  It feels like three separate games were kind of shoe-horned together at the last minute.

This feeling continues beyond the storyline itself and into some gameplay elements.  The predator gets a genuine tutorial and is briefed on new weapons throughout the game.  The alien gets a tutorial of sorts and is then left to figure out everything else.  The marine gets some instruction during the first few minutes of gameplay, but there’s never really anything I would call a tutorial.

The three campaigns are all too short.  You’ve only got about 3 hours or so in any one campaign.

The marine’s campaign is the only one that’s really well thought-out.

The predator’s campaign doesn’t make a whole lot of sense.  There’s very little understanding of what you’re trying to accomplish or why.  It isn’t clear if you’re a youngblood out on your first hunt…  Or an elite who’s trying to clean up after the youngbloods…  It isn’t clear if you’re just hunting, or trying to stop the humans, or getting revenge…  It’s very vague and confusing.

The alien’s campaign is simply bad.  It’s shorter than the other two – only 5 missions to their 6.  And it doesn’t make much sense at all.  They’ve got you breaking canisters of royal jelly and figuring out switch puzzles.

There’s some replay value in collecting all the achievements…  But the overall impression is that the single-player storyline is simply short and hurried.

Multi-Player

Multi-player is probably the best thing AvP has going for it, but Rebellion did not exploit this fact.

There are no dedicated servers.  This means that every time you try to start up a multi-player game you’ve got to wait for the matchmaking system to find some people for you to play with.  It also means that if the host of the game quits, you all get kicked out and lose whatever XP you should have earned.

There are a good number of maps provided…  But there isn’t that much variety.  They all seem fairly similar.  It would have been nice to see greater variety.

The End Result

Actually, I’m enjoying AvP a lot.  I thoroughly enjoyed the single-player storyline (flaws and all) and I’m having a good time with the multi-player.  I certainly feel the game was worth $50.

But there are a lot of people who never purchased the game because of a bad demo and bad reviews.

And there are lots of people who purchased the game, but are furiously unhappy with what they got.  And they’re creating more negative publicity for the title.

The end result of which is that I’d be surprised if we see another AvP title anytime soon…

AvP

orkin man

Some launch-day bugs with AvP…

Lots of people are reporting periodic freezes and stalling.  I was one of those affected.  Every few seconds the game would just completely stop for a moment or two.  Didn’t seem to be linked to anything in particular…  Didn’t necessarily happen when something interesting was on-screen, or when I got attacked, or anything like that.

This was very annoying in the single-player…  Hard to get into a game when everything grinds to a halt every few seconds.  But, annoying as it was, it wasn’t crippling.  The entire game would freeze, including the enemies, so I wasn’t getting slaughtered or anything.

Multi-player, on the other hand, was simply unplayable.  I’d freeze for a few moments, but everyone else would keep going.  Made it very hard to kill anyone, and even harder to keep myself alive.  I did absolutely horrible in the few matches I played.

This has largely been fixed by switching to the DirectX 9 version of the game.

In Steam, I have the option to launch the game under DirectX 11 or DirectX 9…  I don’t have a DirectX 11 video card, but I was lead to believe that the game should gracefully degrade to DirectX 10 support.  This isn’t happening for me.  Instead, I get a virtually unplayable mess.

If I launch the game under DirectX 9, things pretty much work flawlessly.  No freezing, no lag, no stuttering.  Much more enjoyable.

Unfortunately, I can’t create a DirectX 9 shortcut on my desktop…  Nor can I set it as the default action in Steam…  So I’m going to have to remember to right-click and choose DirectX 9 every time, since the default is DirectX 11.  Annoying.

Another issue with the game…  Though maybe not something I can really call a “bug”…  Is a fairly severe case of console-itis.

This game was very obviously built primarily with consoles in mind.

The control setup assumes you’ve got an awful lot of buttons readily available, which isn’t as true with a keyboard and mouse as it would be with a gamepad.  There’s also no option for mouse sensitivity.

Gameplay is broken into missions with checkpoints scattered throughout…  But your progress doesn’t save automatically until you complete the mission.  And there’s no quicksave button.  And manually saving your progress is cumbersome to say the very least.

Still, it’s a lot of fun.  I’m having a great time with the Marine and Predator campaigns.  I’m saving the Alien campaign for last.

round-up

There are an assortment of reviews out there for AvP

Negative Reviews

Positive Reviews

I’ve never really been one to put too much stock in reviews.  I frequently disagree with the critics…  And game reviews are notoriously unreliable.

Most of the reviews are leaning towards the positive…

But I want to point out that a lot of these reviewers don’t really get it.  They’re reviewing AvP as just another FPS, and making comparisons to other FPS games out there like Modern Warfare 2.  This just isn’t accurate.

Granted, AvP is played from a first-person perspective…  And two of the races have weapons that shoot things…  But very large amounts of the gameplay revolve around stealth and melee combat…  And there are some survival horror elements as well.

Additionally, the AvP games rely heavily on familiarity with the Alien and Predator franchises.

The high-pitched whine of a motion tracker will immediately set my nerves on edge, even if I’m just hearing it coming from a television in the other room.  Someone who isn’t a fan of the Alien franchise isn’t going to have that kind of reaction.

I’m certainly having fun with the game so far, despite a few technical difficulties.