As you play through Dragon Age there are various specializations you can unlock. These are refinements of the three basic classes. Rather than just be some generic warrior, you can be a champion, or a templar, or a berserker.
Some of those specializations take a good amount of time and effort to unlock… Which means that you won’t generally get them until towards the end of the game, making them rather useless. In order to combat this, a specialization isn’t unlocked just for that one character – they’re unlocked on your computer in general. So you can roll up a new character and use those specializations from the start.
A side-affect of this is that you can game the system a bit… You can save your game, purchase a specialization book for 15 gold, and then go back to your previous save. You’ve still got the specialization unlocked, but you also have your money back.
This is handy for the specializations you can buy with gold, because it saves you some money… But it’s insanely helpful for the specializations that require you to take dramatic action.
Over the weekend, I was given the opportunity to unlock the reaver specialization.
This requires you to do a very bad thing. I won’t say much more than this, as my wife reads this blog, and I don’t want to be gutted with a rusty fish knife…
But, before I did the very bad thing I saved my game, because I didn’t want to live with the consequences of my actions.
At the time my party consisted of Wynne, Leliana, Alister, and myself… When I did the very bad thing both Wynne and Leliana were horrified. So horrified, in fact, that they drew their weapons and attacked me.
Frankly, I’m surprised Alister stayed by my side… I can only assume that he’s required for some event or cinematic later in the game.
Well, I fought back… And killed both Leliana and Wynne…
They did not get up after the battle. Which makes sense, because they’re enemies. It’d be a pretty annoying game if your enemies kept getting back up after you killed them.
But that’s kind of the point.
The fact that they didn’t get back up after the battle was a clearer indication of their rebellion than their shouted words and drawn swords. Whatever magical protection allowed my party members to get back up after being felled in battle no longer applied to them. They were now, officially, badguys.
Seeing them lying there after the fight was truly odd. Especially when their bodies started sparkling. And when I looted them, I was able to remove all the gear I had equipped them with. It was so strange to see a character go from a trusted member of my party to an enemy – no different than all the swarms of darkspawn I’ve killed.
That, more than anything else, conveyed the awfulness of my actions.
More than the horrified looks on their faces… More than their shouted objections… More than the monsters appearing to punish me for my transgressions… More than the dramatic cinematic sequences…
The fact that those two characters had changed from being party members to just another enemy to kill spoke volumes.