Been playing a lot of LotR:O these days. Honestly did not expect to like it much… But it was free… And now I’m hooked.
The visuals are absolutely stunning.
I’m not sure if it’s just because I played WoW for so long… Or because I don’t generally play games with any semblance to reality… But I’m very impressed with LotR:O’s graphics.
Sure, there’s a limit to how realistic dwarves and orcs and trolls can look… But, aside from that, it all looks gorgeous. Weapons, armor, clothing all looks realistic. The cities look like you could stroll right into them. The night sky is stunning. The daylit sky is beautiful. It’s truly amazing to watch fish swimming in a river, or see the wind sweep across a field.
I’m also thoroughly enjoying the less-fantastic setting. It’s a little grittier, a little more realistic.
Yes, you’ve still got orcs and elves and dwarves… But you don’t have the same kind of gratuitous magick as in WoW. You don’t have random floating chunks of rock for no good reason… Demons are relatively few and far-between… Not everything crackles with energy or glows with power…
For the first time ever, the game mechanics actually make sense. Most MMOGs never really explain why players can die and then be resurrected. They just can.
In LotR:O you don’t have health, you’ve got morale. As you fight, you aren’t really getting physically injured, you’re getting discouraged. If you run out of morale, you give up. The monsters win. You just collapse on the ground and sigh in defeat. And if somebody restores your morale with some rousing words of encouragement, you can get back up and keep fighting.
Accompanying that is a very cool dread mechanic. Some monsters or places are downright scary. They afflict you with dread. Dread takes a chunk out of your morale, and also makes you do less damage. There’s a great visual that accompanies the dread effect… The world gets darker, the color bleeds out, the shadows close in, you get a kind of tunnel-vision. It is genuinely creepy.
I will say, however, that the whole Lord of the Rings thing is a little heavy-handed.
Yes, of course, it’s a branded/themed game. So you want people to know what they’re playing. I think it would have been plenty obvious with all the attention to detail… But they decided to make it really obvious.
There’s rings everywhere. NPCs with a quest for you have a ring over their head. Quest objectives are marked with a ring, too. And to show or hide a quest on the tracker you have to click on a ring.
It’d make sense to highlight the epic quests with a ring, since they roughly parallel the events of the books… But a random quest to go pick up some oatmeal for someone? Hardly ring-worthy.
And the ring icons themselves are a little too decorative and elaborate to be terribly clear. Sometimes it’s hard to pick them out of a crowd.
Then you’ve got the Eye of Sauron on any monster that’s elite or tougher. Which would make sense on things like orcs that are actually working for Sauron. But when you’re just fighting a very tough Auroch it doesn’t make a whole lot of sense.
And then you’ve got fellowships, instead of groups. Which makes as much sense, I guess, as calling them groups or parties… But it doesn’t really roll off the tongue the same way. And it leads to plenty of confusion for the new people.