Working through my daily batch of RSS feeds, I stumbled across this comic…

Now, I haven’t actually played any Metroid games in a few years… Never tried the one on the Wii at all. But I still consider myself a fan of the franchise. I loved the original Metroid and Super Metroid… And both Prime and Echoes were a lot of fun.
So, obviously, this caught my eye.
And then the artist mentioned screenshots for the new game, so I had to go take a look…

That, apparently, is the new Samus.
Now, I understand the desire to flesh out a character. The original game came from a time when you didn’t really have backstory… There’d be a few lines of text in the instruction manual, and that was about it. The rest of the game was just jumping and shooting and stuff. So Samus never had a whole lot of development in that respect.
And these days people expect some degree of character development. Even straight-up shooters like Halo or Call of Duty offer backstory and development of their characters.
So I can see why they wanted to give Samus some depth…
Which basically means taking her out of the suit. It’s hard to develop a character and feel attachment and empathy when all you ever see is a gleaming robot.
Plus, taking her out of the suit lets you show off some of her other assets… Which is always a good thing in today’s market.
But I have to say that I’m disappointed.
I really don’t think that people today understand the impact of having a woman in that power armor. I don’t think people realize what kind of impact that had on gamers and the gaming industry. It was tremendously powerful.
Metroid originally came out during the era of Super Mario Bros, Contra, and Legend of Zelda. We had 8-bit graphics… Nothing looked terribly amazing. You tried to make your main character stand out with a fairly bold color scheme – which is why Mario is predominantly red, and link is green, and Samus was yellow.
You didn’t have polygons. You couldn’t put millions of colors on the screen. There were no realistic physics.
It was generally assumed that your protagonist was male. Especially in a game where you were running around shooting aliens.
And if you wanted a character to be female, you had to make it fairly obvious. You couldn’t just give a character long hair and breasts because the graphics were so bad that it might not be obvious what you were trying to do. So you would give female characters very feminine names… And put them in very large, obvious dresses… And have them say or do very feminine things…
It isn’t that anyone was trying to stereotype women… It’s just that the tools of the time didn’t allow for a whole lot of subtlety.
So, Metroid comes out… You’re this badass guy with bulky yellow armor and a gun for an arm. You’re running around an alien planet shooting bad-guys. You’re a freaking bounty hunter. Not only was the gameplay terrifically fun… But the story (what little you had) was very cool.
And pretty much anyone who played Metroid, or looked at the box, or heard about it from a friend, or looked at a screenshot would have assumed that Samus was a man.
Samus was a generic name… Kind of sci-fi… Definitely not an especially feminine name… And Samus was wearing power armor, not a dress… And Samus was blasting aliens, not having a tea party…
Everyone assumed Samus was a man.
And then they finished the game and found out otherwise.
Samus was a woman.
A woman that didn’t have to wear an obvious dress… A woman that wasn’t having a tea party… A woman that kicked ass…
But it didn’t really matter that she was a woman. The game didn’t revolve around the fact that she was female. It didn’t make a big deal out of it. You could easily have made Samus a man and not changed the game at all.
Samus was a woman… But she was just doing her job. A job any man could do… But she happened to be a woman. And that didn’t really change anything about the job or the mission or the game or her abilities or the feeling of accomplishment when you beat the game.
It was, at the time, quite the statement of equality.
And now we’re taking a character that was originally very gender-neutral… And we’re making her obviously feminine. Just like we used to do because the technology didn’t allow subtlety…
But now it isn’t the technology that’s forcing us to stereotype and categorize and sexualize our characters.