
get lost!
One of the newer additions to the EVE universe is the EVElopedia – a big ol’ wiki full of helpful information. I’ve spent some time over the last few days perusing the EVElopedia and catching up on all the changes since I stopped playing.
Today I stumbled across something truly amazing… Wormholes!
So, they work a lot like stargates. You go into a wormhole and pop out some vast distance away. What makes wormholes interesting is that you never know exactly where you’re going to wind up, or how long that wormhole is going to hang around. You might pop up somewhere in known space, or you might wind up somewhere completely new and unexplored.
And if you wind up in unexplored territory, with no stargates to use, then your only way to get home is to find another wormhole. The game is designed to ensure that there is another wormhole available… But you have to locate it with probes. And if you run out of probes, you’re screwed.
Once having travelled to uncharted systems, one of the primary concerns for most pilots will inevitably be how to get back to known space.
In some instances, the wormhole you came through will still remain, and you can return back to where you came from through the same wormhole. However, there can be instances where the wormhole will collapse behind your fleet and in those cases, you will need to probe your way out. There will always be a minimum of one wormhole in an uncharted system at a time, but there can also be multiple wormholes in any given system at any given time. These wormholes can connect back to any system in known space, but they might also take you deeper into uncharted space, often into more dangerous territory.
In the event that your ship runs out of probes and the wormhole you came through has collapsed, there is not much that can be done. You could theoretically wait around for rescue from others, but most pilots would choose to abandon their ship and self destruct their capsule to wake up in a new clone in their medical bay. Always make sure to bring many probes along on an exploration expedition into uncharted space.
You can, literally, get lost forever!
I don’t think I’ve ever played any game before where it was truly possible to just get lost. Every game I’ve ever played has had the playable space very carefully defined. It was possible to wander off to someplace you’d never been before… Someplace you didn’t recognize… But it was always possible to find your way back.
Maybe by using some kind of in-game map utility… Maybe by asking other players for directions based on your coordinates or local landmarks… Maybe by being teleported or summoned back to safety…
Despite the sci-fi setting, EVE’s world is more like an old map… With blank spaces here and there, and dragons hiding in the gaps.