bugs ‘n’ stuff

So, Dawn of War II

The game has a few rough edges, which is to be expected from a beta.  It worries me, a little, that the game has already gone gold and I’m having some issues with a beta at this point.  But none of it is really show-stopping.  And I think some of it is, I believe, beyond the control of Relic at this point.

I’m not real thrilled with the Games for Windows Live thing.  It seems like an extra, un-necessary step in the process.  I’ve already got a Steam account.  They know I’ve got a Steam account because that’s how they’re distributing the beta.  And the retail product will also be available through Steam.  And Steam provides the same kind of profile/scoreboard/tracking stuff that this Live thing is doing.  So I really don’t know why they chose to go with the Live thing.  It really seems un-necessary.

The player-matching thing seems a bit less-than-functional right now.  I’m a noob.  I don’t know how to play.  And I’m being matched up against folks with a lot of games under their belt.  They’re obviously better than I am.  There’s no way this can actually be considered a good match.  I’ll be generous though…  Maybe that’s happening just because there’s a relatively small playerbase for the beta, and it’s just eventually giving up and matching me up with anyone it can find.

But the scorecard/profile thing is also not working so well.  I played one ranked/tracked/whatever game as the Tyranids, and lost.  That game doesn’t show up anywhere in my profile.  I played one ranked game as the Space Marines and got disconnected before the game even started.  That game shows up in my profile as a loss.  I played two ranked games as the Eldar, one of which I actually won, but both show up in my profile as a loss.  I really don’t know how that information is being reported or tracked, but the scorecard is simply not displaying accurate information.

I’m finally starting to grasp the gameplay.  I’m slowly getting better.  Largely because I’m tossing aside all my preconceptions about how the game should play.  I do best when I can completely forget that I’m playing an RTS…  Because, honestly, DoW2 isn’t much of an RTS.  It’s really more of a squad-based tactical shooter or something like that.

There is absolutely zero base-building.  It just doesn’t happen.  Which keeps weirding me out when I try to look at DoW2 from an RTS standpoint.  It’s like looking at a bicycle from an automobile standpoint and wondering where the engine and two of the wheels have gone.

There’s also a fairly harsh population cap.  You can’t build up ginormous armies and dominate the map.  You need to pick and choose your units very carefully.  You need to pick and choose your battles very carefully.  And you need to keep an eye on the entire map at all times.  You have to stay mobile, but you can’t abandon anything.  You have to leave at least a token force behind to guard anything that you value.

Your hero is very, very important.  It’s hard to accomplish much of anything without your hero unit somewhere on the map.  They really contribute a lot to the battle, even if they aren’t in the front lines.  It genuinely hurts when your hero dies.

I also do much, much better when I’m playing as a race that I’m actually familiar with.  The Tyranids, as cool as they may be, are just too new and unfamiliar to me.  I have no idea how they’re supposed to be played at all.  I haven’t had a chance to really understand how they work.  And, because of that, I get slaughtered.

I’m finding, once again, that I really like the Eldar.  Their mobility was always very fun…  But it’s even more important in DoW2 than in the first games.  It’s great to set up some webway gates and pop around the map on a whim.  It becomes almost trivial to defend anything and everything important.  Just set up a webway gate near-by, throw some infantry into the webway, and wait.

Of course you can’t put your vehicles into the webway, which sucks.  But if you get a decent mix of infantry built up you can mow down just about anything.

That’s another important thing – getting the right mix of units.  Units have always had their strengths and weaknesses…  But in the original games it was relatively easy to overcome shortcomings with sheer numbers.  Enough guardians (or banshees, or rangers, or whatever) could take down almost anything.  But now that the cap is much lower, you really can’t brute-force things.  You need to have the right tools for the job.  Which means it is very important to mix up your ranged with some melee, and throw in some vehicles for good measure.  Otherwise you’ll just get stomped.

And running away is very, very important.  Which confuses me.  Individual units are actually fairly expensive.  It takes a little while to build up enough requisition and power to call in a squad of banshees, or warp spiders, or whatever.  You certainly don’t want to throw them away on a suicide mission.  So, when the battle goes sour, it’s a very good idea to run for the hills.

This seems counter-intuitive.  I’m used to treating individual units as disposable.  I’m used to throwing them into the meatgrinder of battle and not caring if they make it out the other side or not.  So it seems really odd to be running away all the time.

And it’s also fairly frustrating when your opponent keeps running away all the time.  Unless you’ve got some decent suppression with you, it can be nearly impossible to actually pin down a squad and kill them.  They’ll just run away…reinforce…and come back for more later.

On the whole, I’m enjoying myself.  It’s a fun game.  The graphics are beautiful, the visuals are impressive, the battles are amazing…  It really is a lot of fun.

But it just doesn’t feel the same as the first Dawn of War games.  Hell, it doesn’t even feel like an RTS.  And that’s not necessarily a bad thing…  But as I’ve been anticipating DoW2 I’ve been looking forward to a new RTS game.  And DoW2 apparently isn’t actually an RTS.

do what now?

I fired up Steam around 7:30 and the very first thing I saw was an announcement that the Dawn of War II beta was available.

It really didn’t take all that long to download the files…  An hour or two at the most.  So I’ve had a chance to play around with the beta a bit this evening.

There’s a very nice opening cinematic that I’ve seen already with the promotional stuff on the website.  The in-game graphics are all very nice and polished.  It looks like the army painter is still in there, but it’s currently disabled. I had to create an account with Microsoft’s Windows Live service, which was annoying.

Since this is the multiplayer beta, there’s absolutely no single player allowed at all.  Nothing.  Nada.  Not even a tutorial map.  So I just created a new game and dove right into the fray.

I picked the Tyranids for my first game…  And wound up in some kind of 3v3 game with several other people.  I had absolutely no idea what I was doing.  None at all.  Couldn’t even figure out how the units worked or anything.  Wound up losing that game pretty horribly.

Then I discovered that you can fill in player’s slots with AI players, and things got a little better.  I played a few matches with me against some easy AI players.

Now, I knew that DoW2 was supposed to be fairly different.  I knew they were changing the focus of the game…  It was going to place more emphasis on the frontline combat than on base building…  But I guess I didn’t realize exactly what that was going to mean from a gameplay standpoint.

There is simply no base building.  None.

There are no builder units…  You don’t construct a barracks, or an armory, or a factory…  You don’t research upgrades…  None of that.

You’ve got a single building for your base of operations.  Everything you need is built there.  You then capture power nodes and requisition nodes.  You can build generators around power nodes, but that’s about it.  There really aren’t any other structures you can build.

Gameplay really revolves around controlling nodes on the battlefield.  You need power and requisition nodes to build up your army.  There’s also control points that are important for a “capture & hold” victory.  But your base really doesn’t matter much aside from turning out more units.

You’ve got a button that quickly and easily lets you access the build queue anywhere on the battlefield.  You don’t need to select the right structure or go back to your base or anything.  And your main structure has entirely too much health…  It’s nearly indestructible.  So, basically, you can pretty much ignore your base and go worry about what’s happening on the battlefield.

All of my games wound up being fairly fluid.  A given node would change sides over and over again.  The unit caps and resource costs are such that you aren’t going to be fielding a ginormous army that can cover all your territory at once.  The enemy will have a chance to steal stuff from you, and you’ll have to take it back.

Everything worked pretty well once I figured out what was going on.  The controls are pretty simple…  The gameplay is pretty intuitive…

I’m not entirely certain that I like the changes though.  One of the things that I always enjoyed was building up my base – or, alternately, tearing down the enemy’s base.

DoW2 winds up feeling less like an RTS and more like some kind of squad-based shooter.  Which isn’t necessarily bad…  And I was having some fun with it…  But I’m not certain yet that it’s really the kind of game I’ve been waiting for.

incoming!

I finally gave up on finding my books locally.  Apparently my tastes are a little to esoteric for the bookstores around here.  I really didn’t think I was that strange…  But I guess there’s little money to be made in stocking the shelves for freaks like me.

And, unusually enough, I ordered my books from Amazon.  I’ve still got a habit of buying my books from a real bookseller like Borders or Barnes & Noble.  It seems somehow wrong to buy books from a mega-mart like Amazon.  But I’m annoyed with both Borders and Barnes & Noble at the moment…  They didn’t have my books in their stores…  So I ordered from Amazon.

So, I’ve got Cat’s Cradle on the way.  I’ve read very little by Vonnegut, but I have enjoyed what I did read.  And the folks on Slashdot make plenty of references to ice-9.  So I figured I ought to read it one of these days.

I also ordered Ghost Story, so I’ll finally get to read it.  I really hope, after going to so much trouble to get it, that the book is as good as people claim.

The last book I ordered is Diamond Age.  What I really want is an outright sequel to Snow Crash, but I guess that isn’t possible.  So I got Diamond Age instead.

steaming

Just saw an announcement pop up on my RSS feed that the Dawn of War II multiplayer beta will be opening up to everyone tonight at 7:01 PM EST.

I know I’ll be on-line and downloading just as soon as I can.

All I can say is that I sincerely hope those Steam servers have some beefy bandwidth behind them.  I can’t imagine I’m the only person that’s eagerly awaiting this beta.

Still, I have to assume it’s several gigs to download…  So there’s little possibility that it will finish tonight.  I probably won’t be playing until tomorrow night at the earliest.

anticipation

The Dawn of War II multiplayer beta is supposed to be available on Steam any day now.  I was on Steam last night looking for the beta…  It wasn’t there yet, but they had an interesting offer.

You could buy Dawn of War: Soulstorm for 70% off the normal price and you’d get in to the beta for Dawn of War II early.  Sounded pretty good…  It isn’t often that you can buy a game for $8…  Except for the whole Soulstorm thing…

Soulstorm is my least favorite of the Dawn of War games.

It’s still pretty decent.  It’s still got most of the unique features that make the Dawn of War games so much fun.  But I just wasn’t impressed with it in comparison to the original DoW game…  Or Winter Assault…  Or Dark Crusade

And with DoW2 coming out next month, and the beta available within days, even $8 seems like wasted money.  It isn’t like I’ll actually have time to play with Soulstorm if I did buy it.  I’d only be buying it to get into the beta early…  I wouldn’t even be installing Soulstorm.

you know you want it

I’m like some kind of invite-slut…  I just can’t say no.

I was having a great time running through some quests in Coldarra on my Death Knight.  I was contemplating looking for a group and running through Nexxus.  I was also thinking about logging off relatively early and spending some time snuggling with my wife.

And then the invites went out…

First somebody was looking for help killing Omen out in Moonglade.  I’ve never done that quest, never even seen Omen, so it sounded like a good idea.  I figured it was just one raid boss…  A raid boss that’s been around since 60 was the level cap…  It couldn’t possibly be that hard, couldn’t possibly take that long…

Well, Omen is now a level 80ish raid boss.  And we only had about a dozen people.  We didn’t have a real tank or healer, and nobody was listening to anything anyone said.  Folks kept running up and smacking Omen, then dying.  Sometimes they’d pull Omen back towards the group and kill us all…sometimes they’d die alone.

I spent about an hour just dying repeatedly because nobody could listen to instructions.  Eventually some horde folks showed up and killed Omen.  They made it look downright easy.  The good part is that once Omen is dead anyone can stand in the moonbeam and get credit – so I finished the quest and got the achievement anyway.

Then, a little while later, my guild was looking for more people to do Naxxramas 25.

I have not enjoyed Naxxramas much in the past.  There’s usually an awful lot of dying and running back for very little reward.  And in the past there’s been very little in the way of entertaining chatter.  But it was a guild run…  And they already had 22 people…  They just needed one or two more to make the raid happen…  And I really didn’t want to be the one that ruined it for everyone…

Actually, it turned out to be a pretty good run.  We did the arachnid wing of Naxxramas…  Killed a bunch of bugs and a couple casters.  Cleared the whole wing.  There was some dying, of course, but it wasn’t excessive.  I actually got a nice new necklace from one of the bosses.  And there was some very lively chatter on Vent.  I really enjoyed myself last night.

R&R

Had a great weekend…  Very relaxing, very enjoyable…  But I still don’t want to be here at work this morning.  Ever since that trip to Utica it’s been a real chore to get up in the morning.  That one night away from home, coupled with all the driving, has really thrown me off-kilter.  It feels like my workday keeps bleeding into my evenings and weekends, even when it isn’t.  What I need is a day or two off to get things back on-track…  But the odds of that happening are pretty slim.

We went across the lake to do some shopping and stuff on Saturday.  The ferry trip was pretty interesting…  The lake is full of floating chunks of ice.  Nothing too huge or frightening, but interesting to look at.  They were almost glittering in the sunlight.  Unfortunately it was also very cold on Saturday, so it wasn’t much fun walking around.

We stopped at a Barnes & Noble…  But they didn’t have any of the books I was looking for.  I’ve come to the conclusion that I’m just going to have to give in and order the things on-line.  I’d rather not…  But it doesn’t seem that I have much choice.

We had dinner at the Olive Garden.  Terri got her usual spaghetti & meatballs.  I got the stuffed mezzaluna with sausage, which was delicious.  Christopher got their mixed grill, and asked to have it “charred” – he can’t stand seeing any pink in his meat.  Well, the mixed grill consists of grilled veggies, grilled chicken, grilled steak, and some kind of potatoes.  It was all great except for a couple pieces of steak that were still pink inside.  They were probably safe to eat, but he wasn’t going to touch them.  Amazingly enough, our waiter noticed that they weren’t actually charred and spoke to his manager without us having to say anything at all.  Christopher’s dinner wound up being free.

I finally got my Death Knight to 68 last week…  Took him out to Northrend…  Very quickly burned through the quests around Valiance Keep.  Got him up to 70.  Spent almost 7,000 gold on his flying mount and skills…  Which doesn’t really make a whole lot of sense, since I can’t fly in Northrend for a while yet…  But it’s done.

I’m really enjoying the Northrend quests a lot more this time around.  There’s fewer people around, which is making all the quests easier to do.  Respawns on the mobs are slower…  And there are more quest items and mobs available to kill or collect…  I’m not having to race someone else for each and every kill.  Far more enjoyable.

I’m also just thoroughly enjoying my Death Knight.  He’s great fun.  It is terrific to be able to do that kind of damage and have that kind of surviveability.  I’m not used to actually being able to live through this kind of abuse.

We watched Run Fatboy Run last night…  Very funny movie.  I think I’ve enjoyed pretty much everything I’ve seen with Simon Pegg in it.