I dragged Terri though the Wrathgate stuff last night, so I can now discuss it in-depth.
I’m really impressed with what Blizzard has done with the Wrathgate encounter. Not so much because it’s a great quest, or there’s wonderful loot, or because the cutscene is dramatic… But more what it means for MMOGs from a technical standpoint. What it means Blizzard is able to do with storylines and quests in the future. And I’m very eager to see where this goes.
For folks who don’t know what I’m talking about… After a series of quests at Wintergarde Keep you wind up meeting Bolvar Fordragon at Fordragon hold, right outside the Wrathgate. The Wrathgate is a gigantic structure that looks like it was ripped right out of Lord of the Rings. It’s a huge, imposing gate blocking the way to Icecrown.
Fordragon launches an attack on the Wrathgate, calling on Arthas to show himself and answer for his crimes. The Horde shows up to help in the attack on the Wrathgate, fighting right along-side the Alliance. You get a great in-game cutscene that shows this epic battle.
Pretty much everyone dies. You are tasked with bringing Fordragon’s shield to King Wrynn in Stormwind. And then you go on a diplomatic mission to Orgrimmar. And then you get to fight to retake The Undercity. It’s all very epic. It’s all very fun. But, as I said, that isn’t really the point.
The point is that Blizzard has managed to introduce a real storyline into a MMOG. This is the kind of action, arc, and development that you typically see in a single player game, not a MMOG. As far as my Warlock is concerned, the world has been permenantly altered. Bolvar is dead now. I will not see him standing watch over Fordragon Hold. The armies that were massed outside the Wrathgate are now gone, replaced with flaming debris.
By contrast, look at the old Onyxia attunement showdown… It used to be that if you wanted to fight Onyxia, you had to get attuned. Which meant a fairly long and involved series of quest, which ultimately resulted in a showdown in the Stormwind throneroom. Turns out Onyxia was there the whole time, in disguise, advising the child king. There’s a big showdown. She’s revealed for who she is. Several of the guards are revealed to be dragonkin. There’s fighting. Eventually Onyxia flees the scene.
And if you wait a few minutes Onyxia will re-appear, in the guise of the child king’s advisor. She’ll be right back where she was before you unmasked her. And if you wait a little while longer someone else will come along who’s working on that attunement quest as well, and you’ll get to see the whole showdown again.
If you hung out in the throneroom for a few hours you’d see Onyxia unmasked a good dozen times. Over and over again. And even though you had personally unmasked her… Even though you had personally gone to her lair and killed her… Even though her head was hanging from Stormwind’s gates… She was still there, standing beside the child king, waiting to be unmasked once again.
It really hurt the idea of WoW as a living, breathing world when you saw such an obvious example of basic game mechanics. They couldn’t leave her dead, because she had to be there for the next personto do their quest. So she’d just re-appear, over and over and over again – regardless of what you had done. The world was never permenantly changed. Nothing you did ever had a lasting impact on anything.
Until now. Now you can actually change the world.
I saved a number of townsfolk in Wintergarde keep, and they’re permenantly saved. They’re at work in the inn. If I come back tomorrow, or next week, they’ll still be there. They won’t need to be saved again in ten minutes, or an hour, or a week. Sure…someone else may need to save them… My other characters will need to save them… But as far as my Warlock is concerned, they’re saved. It is done and over with. They’re safe and happily serving drinks at the local inn.
And Bolvar is dead. The attack on the Wrathgate ended in disaster. The armies have been reduced to ashes and flames. I can wait around all day long and I won’t see anybody else launch an attack on the Wrathgate. Bolvar isn’t going to miraculously re-appear to lead the attack again.
Yes, that Wrathgate encounter was impressive… But what I’m really excited about is the new dimension this adds to gameplay. I am now able to permenantly change the world around me. That’s something I’ve been wanting to do in MMOGs for years now. And I’m dying to see what other changes I’m going to be allowed to make.