DAoC redux
Going to take a bit of a break from the ongoing flood of WoW information to comment a bit on this. Specifically, the part about free levels:
We are implementing a system where all characters will now be granted a free level every seven days, assuming the character has attained a level by standard methods in that time. In other words, if you play regularly and attain at least one level in a seven day period, you’ll be given a free one, as well as some coin. This means that even a very casual player can gain levels fast enough to get to the mid and high levels quickly.
This is, of course, in response to all the new MMOG’s coming out that are more “casual friendly.” Games that allow you to level quicker, group with your friends easier, and in general make it more of a game and less like work. I want to say right now that “casual friendly” is a good thing, and I am in no way against making leveling easier in DAoC. Having said that, however, I think this is a very poor design decision.
There is quite a bit of difference between rewarding the work you do, and giving things away free.
Mythic could increase the amount of XP given per kill – this would reward you for the work you did. Mythic could increase the amount of coin dropped by any given monster – again rewarding you for what you do. Mythic could add more quests to the game, giving out more items and more XP rewards – once more rewarding you for your efforts. Instead of rewarding you for your efforts, Mythic is handing out free stuff.
Instead of “Wow, you really killed that monster! Here, have twice the XP!” we have “What, you still aren’t 50 yet? C’mon, keep up!”